public void Update(float delta) { State = Constants.Scene.SCENE_STATE.RUNNING; gameObjectManager.Update(delta); Camera.Update(gameObjectManager.unit); ParticlesProcessor.Update(); UIProcessor.Update(delta); }
public void LoadContent(Game1 game) { State = Constants.Scene.SCENE_STATE.LOADING; gameObjectManager.LoadContent(game); ParticlesProcessor.LoadContent(game); AudioProcessor.LoadContentAndPlay(game); UIProcessor.LoadContent(game); }
public void Update(float delta) { State = Constants.Scene.SCENE_STATE.RUNNING; }
public void Initialize(Game1 game) { State = Constants.Scene.SCENE_STATE.INITIALIZING; gameObjectManager = new GameObjectManager(); inputManager = new InputManager(gameObjectManager.unit); }
public void LoadContent(Game1 game) { State = Constants.Scene.SCENE_STATE.LOADING; }