Example #1
0
        private void InitializeConstantBuffers(TSource source, InitializerParameters parameters)
        {
            var technique      = parameters.Technique;
            var referenceTable = from shaderObject in technique.Mapping.Shaders
                                 from cb in shaderObject.ConstantBuffers
                                 where parameters.Selector(cb) && ValidateConstantBuffer(cb)
                                 select cb;

            string effectName = technique.Name;

            foreach (var cbDesc in referenceTable)
            {
                if (!technique[cbDesc.ShaderType].HasConstantBuffer(cbDesc.Index, effectName, parameters.EntityId))
                {
                    technique[cbDesc.ShaderType].AddConstantBuffer(parameters.EntityId, new ConstantBuffer(device, cbDesc, effectName));
                }

                ConstantBuffer cb = technique[cbDesc.ShaderType].GetConstantBuffer(cbDesc.Index, effectName, parameters.EntityId);

                var validReferences = from kvp in cbDesc.References
                                      let reference = kvp.Value
                                                      where AcceptedReferences.Any(r => string.Equals(r.Value, reference.Value))
                                                      select kvp;

                foreach (var kvp in validReferences)
                {
                    var reference = kvp.Value;
                    if (cbDesc.UpdateFrequency != UpdateType.InstanceFrame && cbDesc.IsParsed(effectName, reference))
                    {
                        continue;
                    }

                    var effectParameters = CreateParameter(cbDesc, source, kvp.Key, reference.Value, parameters);

                    foreach (IParameter parameter in effectParameters)
                    {
                        cb.AddParameter(kvp.Key, parameter);
                    }
                    cbDesc.MarkAsParsed(effectName, reference);
                }
            }
        }
Example #2
0
        private List <ConstantBuffer> ReflectConstantBuffers(ShaderReflection reflection)
        {
            var constantBuffers = new List <ConstantBuffer>();

            for (int cBufferIndex = 0; cBufferIndex < reflection.Description.ConstantBuffers; cBufferIndex++)
            {
                var cb             = reflection.GetConstantBuffer(cBufferIndex);
                var bindingDesc    = reflection.GetResourceBindingDescription(cb.Description.Name);
                var buf            = new Buffer(renderer.Device, cb.Description.Size, ResourceUsage.Dynamic, BindFlags.ConstantBuffer, CpuAccessFlags.Write, ResourceOptionFlags.None, sizeof(float));
                var constantBuffer = new ConstantBuffer(buf, bindingDesc.BindPoint);
                for (int i = 0; i < cb.Description.VariableCount; i++)
                {
                    var refVar = cb.GetVariable(i);
                    var type   = refVar.GetVariableType();
                    switch (type.Description.Type)
                    {
                    case ShaderVariableType.Float:
                        if (type.Description.RowCount == 4 && type.Description.ColumnCount == 4)
                        {
                            var matParam = new MatrixParameter(refVar.Description.StartOffset);
                            if (matParam.Size != refVar.Description.Size)
                            {
                                throw CargoEngineException.Create("Error ConstantBufferParamtersize");
                            }
                            constantBuffer.AddParameter(refVar.Description.Name, matParam);
                        }
                        if (type.Description.RowCount == 1)
                        {
                            switch (type.Description.ColumnCount)
                            {
                            case 2:
                                var vec2Param = new Vector2Parameter(refVar.Description.StartOffset);
                                if (vec2Param.Size != refVar.Description.Size)
                                {
                                    throw CargoEngineException.Create("Error ConstantBufferParamtersize");
                                }
                                constantBuffer.AddParameter(refVar.Description.Name, vec2Param);
                                break;

                            case 3:
                                var vec3Param = new Vector3Parameter(refVar.Description.StartOffset);
                                if (vec3Param.Size != refVar.Description.Size)
                                {
                                    throw CargoEngineException.Create("Error ConstantBufferParamtersize");
                                }
                                constantBuffer.AddParameter(refVar.Description.Name, vec3Param);
                                break;

                            case 4:
                                var vec4Param = new Vector4Parameter(refVar.Description.StartOffset);
                                if (vec4Param.Size != refVar.Description.Size)
                                {
                                    throw CargoEngineException.Create("Error ConstantBufferParamtersize");
                                }
                                constantBuffer.AddParameter(refVar.Description.Name, vec4Param);
                                break;
                            }
                        }
                        break;
                    }
                    constantBuffers.Add(constantBuffer);
                }
            }
            return(constantBuffers);
        }