public void KillPerson(GamePlayer killPlayer) { if (killPlayer.CurrentTeamIndex == CurrentIndex.CurrentTeamIndex || CurrentIndex.CurrentGame == null) { return; } persons[CurrentIndex.CurrentTeamIndex].TatolKill++; Players[CurrentIndex].TotalKill++; int state = ConsortiaMgr.KillPlayer(CurrentIndex, killPlayer, Players, CurrentIndex.CurrentGame.RoomType, CurrentIndex.CurrentGame.GameClass); //int state = ConsortiaMgr.FindConsortiaAlly(CurrentIndex.PlayerCharacter.ConsortiaID,killPlayer.PlayerCharacter.ConsortiaID); CurrentIndex.QuestInventory.CheckKillPlayer(MapIndex, (int)CurrentIndex.CurrentGame.GameMode, CurrentIndex.CurrentGame.ScanTime, Players[CurrentIndex].IsCaptain, killPlayer.PlayerCharacter.Grade, persons[CurrentIndex.CurrentTeamIndex].TeamPerson, TotalPerson - persons[CurrentIndex.CurrentTeamIndex].TeamPerson, state, (int)CurrentIndex.CurrentGame.RoomType); //GameServer.Instance.LoginServer.SendConsortiaOffer(killPlayer.PlayerCharacter.ConsortiaID }