public override void DisplayUI() { Console.Clear(); string[] menuList = { "Start Game", "Create Character", "Select Character", "Save", "Load", "Delete Save", "Display Characteristics" }; Console.WriteLine(); ConsoleUI.AddHeader("Menu", ConsoleColor.Yellow); ConsoleUI.DrawLine(30, "_", ConsoleColor.Yellow); Console.WriteLine(); ConsoleUI.AddOption("Quit", "0", ConsoleColor.Red); ConsoleUI.AddList(menuList, 1, ConsoleColor.Cyan); Console.WriteLine(); ConsoleUI.DrawLine(30, "_", ConsoleColor.Yellow); Console.WriteLine(); }
void SetClass() { Console.Clear(); ConsoleUI.AddHeader("Select Class", ConsoleColor.Yellow); string[] classList = { "Warrior", "Mage", "Ranger", "Thief", "Priest", "Archer", "Orc", "Demon" }; ConsoleUI.AddList(classList, 1, ConsoleColor.Cyan); CharacterClass characterClass = new Warrior(); string classInput = Console.ReadLine(); if (GetKeyInput(classInput, "1", "warrior")) { characterClass = new Warrior(250, 100, 100, 0); } else if (GetKeyInput(classInput, "2", "mage")) { characterClass = new Mage(200, 75, 75, 100); } else if (GetKeyInput(classInput, "3", "ranger")) { characterClass = new Ranger(200, 50, 100, 50);; } else if (GetKeyInput(classInput, "4", "thief")) { characterClass = new Thief(150, 50, 125, 75); } GameManager.Instance.PlayerCharacter.CharacterClass = characterClass; OnUpdateUI?.Invoke(); ConsoleUI.Warning("You have selected : " + characterClass.GetType().Name); Console.WriteLine(); }