public void TestOneCharacter() { var builder = new ConsoleStringBuilder(8); builder.Append("1"); Assert.AreEqual("1", builder.ToString()); }
private static void WriteWallLine(int size, ConsoleStringBuilder builder) { for (var i = 0; i < size; i++) { builder.Append("#"); } builder.AppendLine(); }
private void Awake() { StringBuilder stringBuilder = new StringBuilder(maxCapacity, maxCapacity); stringBuilder.Append(output.text); consoleStringBuilder = new ConsoleStringBuilder(stringBuilder, format); GameConsole.Subscribe(consoleStringBuilder); IsDisplayUnityDebugLog(displayUnityDebugLog); }
public void TestWithTabsAndReturns() { var builder = new ConsoleStringBuilder(10); builder.Append("\tHello\n\tWorld!"); Assert.AreEqual(@" Hello World!", builder.ToString()); }
public void TestWordWrapWithMultipleSpaces() { var builder = new ConsoleStringBuilder(10); builder.Append("This is a super long text on 2 lines.", 2); Assert.AreEqual(@"This is a super long text on 2 lines.", builder.ToString()); }
public void TestWordWrap() { var builder = new ConsoleStringBuilder(8); builder.Append("This is a super long text on 2 lines."); Assert.AreEqual(@"This is a super long text on 2 lines.", builder.ToString()); }
public void TestWithSuperLongStringThatCannotWrap() { var builder = new ConsoleStringBuilder(8); builder.Append("ThisIsTheSuperLongSentenceThatCannotBeSplitInMultiline.", 2); Assert.AreEqual(@"ThisIsTh eSuper LongSe ntence ThatCa nnotBe SplitI nMulti line.", builder.ToString()); }
/// <summary> /// Draw only labirint level /// </summary> /// <param name="labirinth"></param> /// <param name="screenClear"></param> public static void DrawLabirinth(LabirinthLevel labirinth, bool screenClear = false, ConsoleStringBuilder builder = null) { if (builder == null) { builder = new ConsoleStringBuilder(); } if (screenClear) { Console.Clear(); } var hero = Hero.GetHero; WriteWallLine(labirinth.Width + 2, builder); for (int y = 0; y < labirinth.Height; y++) { builder.Append("#"); var row = new List <BaseCellObject>(); for (int x = 0; x < labirinth.Width; x++) { var cell = labirinth[x, y]; if (!screenClear && !HeroCanSeeThis(cell)) { builder.Append("~"); continue; } if (hero.X == x && hero.Y == y) { builder.Append(hero.Chapter, hero.Color); } else { builder.Append(cell.Chapter, cell.Color); } } builder.Append("#"); builder.AppendLine(); } WriteWallLine(labirinth.Width + 2, builder); builder.WriteToConsole(); }
/// <summary> /// Draw rule, hero info and labirinth level /// </summary> /// <param name="dungeon">Pass dungeon that you want to draw</param> public static void DrawDungeon(Dungeon dungeon) { var builder = new ConsoleStringBuilder(); Console.Clear(); var hero = Hero.GetHero; builder.AppendLine("Rule:"); builder.AppendLine("1) Use arrow to move"); builder.AppendLine("2) Press Esc to Exit"); builder.Append($"Level: {dungeon.CurrentLevelNumber}"); builder.Append($" Money: "); builder.AppendLine(hero.Money.ToString(), Coin.CoinColor); builder.AppendLine(dungeon.DescLastAction); builder.AppendLine(); DrawLabirinth(dungeon.CurrentLevel, builder: builder); }
public void TestEmpty() { var builder = new ConsoleStringBuilder(8); Assert.IsEmpty(builder.ToString()); }