// Finds a valid ConsoleSettings instance, or, if none exist, creates one and returns it.
        private ConsoleSettings GetOrCreateSettings()
        {
            var settings = ConsoleSettings.FindSettings();

            if (settings == null)
            {
                // No settings object was found in project, so let's create one in a specified path
                settings = ConsoleSettings.CreateSettings();

                // Ensure parent directory of asset exists
                if (!Directory.Exists(kSettingsContainerPath))
                {
                    Directory.CreateDirectory(kSettingsContainerPath);
                }

                AssetDatabase.CreateAsset(settings, kSettingsPath);
                AssetDatabase.SaveAssets();
                AssetDatabase.Refresh();
            }

            return(settings);
        }