Example #1
0
        public HostViewContext()
        {
            RootPath       = GlobalCommon.HostCommon.RootPath;
            RunTimeLibPath = GlobalCommon.HostCommon.RootPath + HostJsConstants.COMPILED_ROOT_PATH;
            CommonLibPath  = GlobalCommon.HostCommon.RootPath;
            var viewdoc = new ViewDocument(_currentjse);

            _hostobject.Add(viewdoc.Name, viewdoc);
            var console = new ConsoleObject();

            _hostobject.Add(console.Name, console);
            var document = new JsDocument(_currentjse, RootPath);

            _hostobject.Add(document.Name, document);

            var loadtag = new LoadParser();
            var reftag  = new RefParser();
            var copytag = new CopyParser();
            var outtag  = new OutTag();
            var hjstag  = new HjsTag();

            //按照先后处理标签的顺序进行标签处理
            _hosttag.Add(loadtag.TagName, loadtag);
            _hosttag.Add(reftag.TagName, reftag);
            _hosttag.Add(copytag.TagName, copytag);
            //out会变为hjs标签
            _hosttag.Add(outtag.TagName, outtag);
            _hosttag.Add(hjstag.TagName, hjstag);
        }
Example #2
0
        static void Main(string[] args)
        {
            var console = new ConsoleObject(125, 30, "Sample Console");

            var section1 = new Section(console, Size.FromRatio(1), Layout.Horizontal);

            new Section(section1, Size.FromRatio(1), "Section 1A");
            new Section(section1, Size.FromRatio(1), "Section 1B");

            var section2 = new Section(console, Size.FromRatio(1), "Section 2");

            new Section(section2, Size.FromValues(20, 10), "Section 2A");

            console.Flush();

            while (true)
            {
                Thread.Sleep(1000);
            }
        }
Example #3
0
        public static void RegisterAll()
        {
            BreakExpression.Register();
            ContinueExpression.Register();
            ReturnFunctionExpression.Register();
            AbsFunction.Register();
            ExecuteFile.Register();
            PowFunction.Register();
            ProductFunction.Register();
            HelpFunction.Register();
            SqrtFunction.Register();
            SumDeepFunction.Register();
            SumFunction.Register();
            LengthFunction.Register();

            ConsoleObject.Register();
            TrigonometryObject.Register();
            ThisConstant.Register();

            BooleanValue.Register();
            ComplexValue.Register();
            DecimalValue.Register();
            NullValue.Register();
        }
Example #4
0
        /// <summary>
        /// The on context created.
        /// </summary>
        /// <param name="browser">
        /// The browser.
        /// </param>
        /// <param name="frame">
        /// The frame.
        /// </param>
        /// <param name="context">
        /// The context.
        /// </param>
        protected override void OnContextCreated(CefBrowser browser, CefFrame frame, CefV8Context context)
        {
            #region Initialize
            var global = context.GetGlobal();
            #endregion

            #region Exposed
            CefV8Value exposed = CefV8Value.CreateObject();
            global.SetValue("exposed", exposed, CefV8PropertyAttribute.None);
            #endregion

            #region Cef Assembly
            var extension = new CefAssembly(browser, frame, context);
            extension.CreateObject(global, new List <string>()
            {
                "mscorlib", "System", "System.Core"
            });
            //extension.CreateObject(global, AppDomain.CurrentDomain.GetAssemblies().Where(s =>
            //{
            //    if (s.GetName().Name.StartsWith("blis")) return true;
            //    return false;
            //})
            //.Select(s => s.GetName().Name).ToList());
            #endregion

            #region Custom XHR
            var xhr = new xhrObject(browser, frame, context);
            global.SetValue("xHttpRequest", xhr.CreateObject(), CefV8PropertyAttribute.None);
            #endregion

            #region V8 Engine API
            var v8Engine = new V8EngineObject(browser, frame, context);
            global.SetValue("V8Engine", v8Engine.CreateObject(), CefV8PropertyAttribute.None);
            #endregion

            #region Database API
            var database = new DatabaseObject(browser, frame, context);
            global.SetValue("DB", database.CreateObject(), CefV8PropertyAttribute.None);
            #endregion

            #region Console API
            var console = new ConsoleObject(browser, frame, context);
            global.SetValue("Console", database.CreateObject(), CefV8PropertyAttribute.None);
            #endregion

            #region Window API
            var window = new WindowObject(browser, frame, context);
            global.SetValue("Window", window.CreateObject(), CefV8PropertyAttribute.None);
            #endregion

            #region Server API
            var server = new ServerObject(browser, frame, context, this);
            global.SetValue("Server", server.CreateObject(), CefV8PropertyAttribute.None);
            #endregion

            #region ChromeDevToosProtocol Object
            var chromeDevToolsProtocol = new ChromeDevToolsProtocol(browser, frame, context);
            global.SetValue("DevTools", chromeDevToolsProtocol.CreateObject(), CefV8PropertyAttribute.None);
            #endregion

            #region OnContextCreated
            MessageRouter.OnContextCreated(browser, frame, context);
            context.Dispose();
            #endregion
        }
        /// <summary>
        /// Container Class for all the properties for organization.
        /// </summary>
        /// <param name="c"></param>
        public TorqueScriptTemplate(ref dnTorque c)
            {
            m_ts = c;
            _mConsoleobject = new ConsoleObject(ref c);
            _mMathobject = new tMath(ref c);
            	_mUtil = new UtilObject(ref c);
	_mHTTPObject = new HTTPObjectObject(ref c);
	_mTCPObject = new TCPObjectObject(ref c);
	_mDynamicConsoleMethodComponent = new DynamicConsoleMethodComponentObject(ref c);
	_mSimComponent = new SimComponentObject(ref c);
	_mArrayObject = new ArrayObjectObject(ref c);
	_mConsoleLogger = new ConsoleLoggerObject(ref c);
	_mFieldBrushObject = new FieldBrushObjectObject(ref c);
	_mPersistenceManager = new PersistenceManagerObject(ref c);
	_mSimDataBlock = new SimDataBlockObject(ref c);
	_mSimObject = new SimObjectObject(ref c);
	_mSimPersistSet = new SimPersistSetObject(ref c);
	_mSimSet = new SimSetObject(ref c);
	_mSimXMLDocument = new SimXMLDocumentObject(ref c);
	_mFileObject = new FileObjectObject(ref c);
	_mFileStreamObject = new FileStreamObjectObject(ref c);
	_mStreamObject = new StreamObjectObject(ref c);
	_mZipObject = new ZipObjectObject(ref c);
	_mDecalRoad = new DecalRoadObject(ref c);
	_mMeshRoad = new MeshRoadObject(ref c);
	_mRiver = new RiverObject(ref c);
	_mScatterSky = new ScatterSkyObject(ref c);
	_mSkyBox = new SkyBoxObject(ref c);
	_mSun = new SunObject(ref c);
	_mGuiRoadEditorCtrl = new GuiRoadEditorCtrlObject(ref c);
	_mForest = new ForestObject(ref c);
	_mForestWindEmitter = new ForestWindEmitterObject(ref c);
	_mForestBrush = new ForestBrushObject(ref c);
	_mForestBrushTool = new ForestBrushToolObject(ref c);
	_mForestEditorCtrl = new ForestEditorCtrlObject(ref c);
	_mForestSelectionTool = new ForestSelectionToolObject(ref c);
	_mCubemapData = new CubemapDataObject(ref c);
	_mDebugDrawer = new DebugDrawerObject(ref c);
	_mGuiTSCtrl = new GuiTSCtrlObject(ref c);
	_mGuiBitmapButtonCtrl = new GuiBitmapButtonCtrlObject(ref c);
	_mGuiButtonBaseCtrl = new GuiButtonBaseCtrlObject(ref c);
	_mGuiCheckBoxCtrl = new GuiCheckBoxCtrlObject(ref c);
	_mGuiIconButtonCtrl = new GuiIconButtonCtrlObject(ref c);
	_mGuiSwatchButtonCtrl = new GuiSwatchButtonCtrlObject(ref c);
	_mGuiToolboxButtonCtrl = new GuiToolboxButtonCtrlObject(ref c);
	_mGuiAutoScrollCtrl = new GuiAutoScrollCtrlObject(ref c);
	_mGuiDynamicCtrlArrayControl = new GuiDynamicCtrlArrayControlObject(ref c);
	_mGuiFormCtrl = new GuiFormCtrlObject(ref c);
	_mGuiFrameSetCtrl = new GuiFrameSetCtrlObject(ref c);
	_mGuiPaneControl = new GuiPaneControlObject(ref c);
	_mGuiRolloutCtrl = new GuiRolloutCtrlObject(ref c);
	_mGuiScrollCtrl = new GuiScrollCtrlObject(ref c);
	_mGuiStackControl = new GuiStackControlObject(ref c);
	_mGuiTabBookCtrl = new GuiTabBookCtrlObject(ref c);
	_mGuiBitmapCtrl = new GuiBitmapCtrlObject(ref c);
	_mGuiColorPickerCtrl = new GuiColorPickerCtrlObject(ref c);
	_mGuiDirectoryFileListCtrl = new GuiDirectoryFileListCtrlObject(ref c);
	_mGuiFileTreeCtrl = new GuiFileTreeCtrlObject(ref c);
	_mGuiGameListMenuCtrl = new GuiGameListMenuCtrlObject(ref c);
	_mGuiGameListOptionsCtrl = new GuiGameListOptionsCtrlObject(ref c);
	_mGuiGradientCtrl = new GuiGradientCtrlObject(ref c);
	_mGuiListBoxCtrl = new GuiListBoxCtrlObject(ref c);
	_mGuiMaterialCtrl = new GuiMaterialCtrlObject(ref c);
	_mGuiMLTextCtrl = new GuiMLTextCtrlObject(ref c);
	_mGuiPopUpMenuCtrl = new GuiPopUpMenuCtrlObject(ref c);
	_mGuiPopUpMenuCtrlEx = new GuiPopUpMenuCtrlExObject(ref c);
	_mGuiSliderCtrl = new GuiSliderCtrlObject(ref c);
	_mGuiTabPageCtrl = new GuiTabPageCtrlObject(ref c);
	_mGuiTextCtrl = new GuiTextCtrlObject(ref c);
	_mGuiTextEditCtrl = new GuiTextEditCtrlObject(ref c);
	_mGuiTextListCtrl = new GuiTextListCtrlObject(ref c);
	_mGuiTreeViewCtrl = new GuiTreeViewCtrlObject(ref c);
	_mGuiCanvas = new GuiCanvasObject(ref c);
	_mGuiControl = new GuiControlObject(ref c);
	_mGuiControlProfile = new GuiControlProfileObject(ref c);
	_mDbgFileView = new DbgFileViewObject(ref c);
	_mGuiEditCtrl = new GuiEditCtrlObject(ref c);
	_mGuiFilterCtrl = new GuiFilterCtrlObject(ref c);
	_mGuiGraphCtrl = new GuiGraphCtrlObject(ref c);
	_mGuiImageList = new GuiImageListObject(ref c);
	_mGuiInspector = new GuiInspectorObject(ref c);
	_mGuiInspectorTypeFileName = new GuiInspectorTypeFileNameObject(ref c);
	_mGuiInspectorTypeBitMask32 = new GuiInspectorTypeBitMask32Object(ref c);
	_mGuiMenuBar = new GuiMenuBarObject(ref c);
	_mGuiParticleGraphCtrl = new GuiParticleGraphCtrlObject(ref c);
	_mGuiShapeEdPreview = new GuiShapeEdPreviewObject(ref c);
	_mGuiInspectorDynamicField = new GuiInspectorDynamicFieldObject(ref c);
	_mGuiInspectorDynamicGroup = new GuiInspectorDynamicGroupObject(ref c);
	_mGuiInspectorField = new GuiInspectorFieldObject(ref c);
	_mGuiVariableInspector = new GuiVariableInspectorObject(ref c);
	_mGuiMessageVectorCtrl = new GuiMessageVectorCtrlObject(ref c);
	_mGuiProgressBitmapCtrl = new GuiProgressBitmapCtrlObject(ref c);
	_mGuiTickCtrl = new GuiTickCtrlObject(ref c);
	_mGuiTheoraCtrl = new GuiTheoraCtrlObject(ref c);
	_mMessageVector = new MessageVectorObject(ref c);
	_mEditTSCtrl = new EditTSCtrlObject(ref c);
	_mGuiMissionAreaCtrl = new GuiMissionAreaCtrlObject(ref c);
	_mMECreateUndoAction = new MECreateUndoActionObject(ref c);
	_mMEDeleteUndoAction = new MEDeleteUndoActionObject(ref c);
	_mWorldEditor = new WorldEditorObject(ref c);
	_mLangTable = new LangTableObject(ref c);
	_mPathedInterior = new PathedInteriorObject(ref c);
	_mMaterial = new MaterialObject(ref c);
	_mSimResponseCurve = new SimResponseCurveObject(ref c);
	_mMenuBar = new MenuBarObject(ref c);
	_mPopupMenu = new PopupMenuObject(ref c);
	_mFileDialog = new FileDialogObject(ref c);
	_mPostEffect = new PostEffectObject(ref c);
	_mRenderBinManager = new RenderBinManagerObject(ref c);
	_mRenderPassManager = new RenderPassManagerObject(ref c);
	_mRenderPassStateToken = new RenderPassStateTokenObject(ref c);
	_mSceneObject = new SceneObjectObject(ref c);
	_mSFXController = new SFXControllerObject(ref c);
	_mSFXParameter = new SFXParameterObject(ref c);
	_mSFXProfile = new SFXProfileObject(ref c);
	_mSFXSource = new SFXSourceObject(ref c);
	_mActionMap = new ActionMapObject(ref c);
	_mNetConnection = new NetConnectionObject(ref c);
	_mNetObject = new NetObjectObject(ref c);
	_mAIClient = new AIClientObject(ref c);
	_mAIConnection = new AIConnectionObject(ref c);
	_mAIPlayer = new AIPlayerObject(ref c);
	_mCamera = new CameraObject(ref c);
	_mDebris = new DebrisObject(ref c);
	_mGroundPlane = new GroundPlaneObject(ref c);
	_mGuiMaterialPreview = new GuiMaterialPreviewObject(ref c);
	_mGuiObjectView = new GuiObjectViewObject(ref c);
	_mItem = new ItemObject(ref c);
	_mLightBase = new LightBaseObject(ref c);
	_mLightDescription = new LightDescriptionObject(ref c);
	_mLightFlareData = new LightFlareDataObject(ref c);
	_mMissionArea = new MissionAreaObject(ref c);
	_mSpawnSphere = new SpawnSphereObject(ref c);
	_mPathCamera = new PathCameraObject(ref c);
	_mPhysicalZone = new PhysicalZoneObject(ref c);
	_mPlayer = new PlayerObject(ref c);
	_mPortal = new PortalObject(ref c);
	_mProjectile = new ProjectileObject(ref c);
	_mProximityMine = new ProximityMineObject(ref c);
	_mShapeBaseData = new ShapeBaseDataObject(ref c);
	_mShapeBase = new ShapeBaseObject(ref c);
	_mStaticShape = new StaticShapeObject(ref c);
	_mTrigger = new TriggerObject(ref c);
	_mTSStatic = new TSStaticObject(ref c);
	_mZone = new ZoneObject(ref c);
	_mRenderMeshExample = new RenderMeshExampleObject(ref c);
	_mLightning = new LightningObject(ref c);
	_mParticleData = new ParticleDataObject(ref c);
	_mParticleEmitterData = new ParticleEmitterDataObject(ref c);
	_mParticleEmitterNode = new ParticleEmitterNodeObject(ref c);
	_mPrecipitation = new PrecipitationObject(ref c);
	_mGameBase = new GameBaseObject(ref c);
	_mGameConnection = new GameConnectionObject(ref c);
	_mPhysicsDebrisData = new PhysicsDebrisDataObject(ref c);
	_mPhysicsForce = new PhysicsForceObject(ref c);
	_mPhysicsShape = new PhysicsShapeObject(ref c);
	_mAITurretShape = new AITurretShapeObject(ref c);
	_mTurretShape = new TurretShapeObject(ref c);
	_mFlyingVehicle = new FlyingVehicleObject(ref c);
	_mWheeledVehicle = new WheeledVehicleObject(ref c);
	_mTerrainBlock = new TerrainBlockObject(ref c);
	_mSettings = new SettingsObject(ref c);
	_mCompoundUndoAction = new CompoundUndoActionObject(ref c);
	_mUndoManager = new UndoManagerObject(ref c);
	_mUndoAction = new UndoActionObject(ref c);
	_mEventManager = new EventManagerObject(ref c);
	_mMessage = new MessageObject(ref c);
}
Example #6
0
 /// <summary>
 /// Remove a child (and all of its sub-children)
 /// </summary>
 public void RemoveChild(ConsoleObject consoleObject)
 {
     Children.Remove(consoleObject);
     try
     {
         consoleObject.Clear();
         consoleObject.Parent = null;
         Draw();
     }
     catch
     {
     }
 }
Example #7
0
 /// <summary>
 /// Add and draw a child object (if object chain is valid)
 /// </summary>
 public void AddChild(ConsoleObject consoleObject)
 {
     Children.Add(consoleObject);
     consoleObject.Parent = this;
     try
     {
         Draw();
     }
     catch
     {}
 }