private void SetModeFlag(ConsoleInputModeFlags flag, bool val) { if (val) { InputMode = InputMode | flag; } else { InputMode = InputMode & ~flag; } }
static void Main(string[] args) { Console.Title = "testo"; sb = JConsole.GetActiveScreenBuffer(); try { using (ConsoleInputBuffer ib = JConsole.GetInputBuffer()) { // Enable screen buffer window size events ib.WindowInput = true; // show the current input mode ConsoleInputModeFlags mf = ib.InputMode; sb.WriteLine(string.Format("Input mode = {0}, hex: {1:X}", mf, (int)mf)); sb.WriteLine(string.Format("Window Input = {0}", ib.WindowInput)); // set up the event handlers ib.KeyDown += new ConsoleKeyEventHandler(ib_KeyDown); ib.KeyUp += new ConsoleKeyEventHandler(ib_KeyUp); ib.MouseButton += new ConsoleMouseEventHandler(ib_MouseButton); ib.MouseMove += new ConsoleMouseEventHandler(ib_MouseMove); ib.MouseDoubleClick += new ConsoleMouseEventHandler(ib_MouseDoubleClick); ib.MouseScroll += new ConsoleMouseEventHandler(ib_MouseScroll); ib.BufferSizeChange += new ConsoleBufferSizeEventHandler(ib_BufferSizeChange); ib.Focus += new ConsoleFocusEventHandler(ib_Focus); ib.Menu += new ConsoleMenuEventHandler(ib_Menu); // Change buffer size to test window sizing events. sb.SetBufferSize(100, 300); // Queue the thread System.Threading.ThreadPool.QueueUserWorkItem(new WaitCallback(ThreadProc)); // process events. Control+C will exit the application. while (true) { ib.ProcessEvents(); // Sleep at least 1 ms. If you don't do this, your program // will consume 100% of the processor time. System.Threading.Thread.Sleep(1); } } } finally { sb.Dispose(); } }
private bool GetModeFlag(ConsoleInputModeFlags flag) { return((InputMode & flag) != 0); }
private void SetModeFlag(ConsoleInputModeFlags flag, bool val) { if (val) InputMode = InputMode | flag; else InputMode = InputMode & ~flag; }
private bool GetModeFlag(ConsoleInputModeFlags flag) { return (InputMode & flag) != 0; }
public static extern bool GetConsoleInputMode(SafeFileHandle handle, out ConsoleInputModeFlags flags);