void DrawMenu() { //if (GUILayout.Button(new GUIContent("IM", (isChatWindowVisible ? "Close" : "Open") + " Private Chat Window"), GUILayout.Width(40))) //{ // SoundManager.Inst.PlayClick(); // isChatWindowVisible = !isChatWindowVisible; // setFocusOnInput = 3; // force focus for 3 cycles, just one cycle was losing focus. //} if (consoleGui && IsVisible(GUIVis.CONSOLE) && GameManager.Inst.LevelLoaded != GameManager.Level.AVATARSELECT) { consoleGui.DrawConsoleInput(); } // Base button for native gui button elements. Rect nativeConsoleButtonRect = new Rect(ConsoleGUI.consoleLeftIndent + ConsoleGUI.consoleWidth + gutter, Screen.height - (ConsoleGUI.consoleBottomIndent + ConsoleGUI.consoleBarHeight), 120, ConsoleGUI.consoleBarHeight); if (IsVisible(GUIVis.VOICE)) { // disable voice options if no mic is available GUI.enabled = Microphone.devices.Length != 0; if (VoiceManager.Inst.AllowVoiceToggle) { if (GUI.Button(nativeConsoleButtonRect, new GUIContent("Toggle Voice " + ((VoiceManager.Inst.ToggleToTalk) ? "Off" : "On"), "Click to turn voice chat " + ((VoiceManager.Inst.ToggleToTalk) ? "off" : "on")))) { VoiceManager.Inst.ToggleToTalk = !VoiceManager.Inst.ToggleToTalk; } // Shunt rect over for next button. nativeConsoleButtonRect.x += nativeConsoleButtonRect.width + 5; } if (!VoiceManager.Inst.ToggleToTalk) { nativeConsoleButtonRect.width = 80; VoiceManager.Inst.PushToTalkButtonDown = GUI.Button(nativeConsoleButtonRect, new GUIContent("VoicePush", "Push and hold to talk")) || Input.GetButton("PushToTalk"); } GUI.enabled = true; } // Button overrides else if (!VoiceManager.Inst.ToggleToTalk && (Input.GetButton("PushToTalk") || Input.GetButton("PushToTalkAlt"))) { pushToTalkKeyPressed = true; VoiceManager.Inst.PushToTalkButtonDown = true; } else if (pushToTalkKeyPressed) // need to allow for the gui layer to control PushToTalkButtonDown, so only change to false if unity input changed to true. { pushToTalkKeyPressed = false; VoiceManager.Inst.PushToTalkButtonDown = false; } // Show avatar modification button. if (IsVisible(GUIVis.AVATARBUTTON)) { nativeConsoleButtonRect.x += nativeConsoleButtonRect.width + 5; nativeConsoleButtonRect.width = 130; //"Change the appearance of your avatar" if (GUI.Button(nativeConsoleButtonRect, "Change Avatar")) { GameManager.Inst.LoadLevel(GameManager.Level.AVATARSELECT); } } }