public override bool Disconnect(uint disposition) { if (connexionState != ConnexionState.NotConnected) { return(false); } connexionState = ConnexionState.NotConnected; Trace.WriteLine("Disconnect, disposition=" + disposition); bool powerDown = false; if ((disposition & SCARD.UNPOWER_CARD) != 0) { powerDown = true; } if ((disposition & SCARD.EJECT_CARD) != 0) { powerDown = true; } _last_error = ReaderDevice.DisconnectFrom(Slot, powerDown); if (_last_error != SCARD.S_SUCCESS) { return(false); } return(true); }
public bool ConnectDirect() { if (connexionState == ConnexionState.ConnectedDirect) { return(true); } if (connexionState == ConnexionState.Connected) { Disconnect(SCARD.LEAVE_CARD); } _last_error = ReaderDevice.ConnectDirectTo(Slot); if (_last_error != SCARD.S_SUCCESS) { return(false); } connexionState = ConnexionState.ConnectedDirect; return(true); }
public override bool Connect() { if (connexionState == ConnexionState.Connected) { return(true); } if (connexionState == ConnexionState.ConnectedDirect) { Disconnect(SCARD.LEAVE_CARD); } _last_error = ReaderDevice.ConnectTo(Slot); if (_last_error != SCARD.S_SUCCESS) { Logger.Trace("Connect failed: " + BinConvert.ToHex(_last_error)); return(false); } connexionState = ConnexionState.Connected; return(true); }
public void setCurrentStateWait() { Debug.Log("WAIT"); currentMenu = ConnexionState.WaitingRoom; DisplayCurrentMenu(); }
public void setCurrentStateHome() { currentMenu = ConnexionState.TwoPlayers; DisplayCurrentMenu(); }
/// ================================================================== /// LOADING NEXT SCENE FUNCTIONS /// ================================================================== public void PlayAsServer() { Debug.Log("PLAY AS SERVER !"); currentMenu = ConnexionState.Play; // The networkManager won't be destroy DontDestroyOnLoad (networkManager); Application.LoadLevel("Main"); }
public void OnJoinRoom() { currentMenu = ConnexionState.RoomList; DisplayCurrentMenu(); SetListRoomMessage("Retrieving server list..."); RequestRoomList(); }
// SERVER LIST ROOM ================================= public void OnBack() { if (currentMenu == ConnexionState.WaitingRoom) { Debug.Log("CLOSE SERVER"); networkManagerScript.CloseServer(); } currentMenu = ConnexionState.TwoPlayers; DisplayCurrentMenu(); }