// Start is called before the first frame update void Start() { port = "8000"; ipadress = "127.0.0.1"; oscOut = gameObject.GetComponent <OscOut>(); csc = GameObject.FindWithTag("StatusCheck").GetComponent <ConnectionStatusCheck>(); }
// Start is called before the first frame update void Start() { connectionStatusCheck = GameObject.FindWithTag("StatusCheck").GetComponent <ConnectionStatusCheck>(); bool response = oscIn.Open(8001); }
// Start is called before the first frame update void Start() { connectionStatusCheck = GameObject.FindWithTag("StatusCheck").GetComponent <ConnectionStatusCheck>(); openInput(); }