private void Controller_Sensor2ConnectionRefused(object sender, ConnectionRefusedEventArgs e) { Sensor2Status.AsyncInvoke(x => { x.BackColor = Color.OrangeRed; }); Sensor2ConnectionStatus.AsyncInvoke(x => { x.BackColor = Color.OrangeRed; x.Text = "Connection Failed"; }); LogConsole.AsyncInvoke(x => { if (!x.IsDisposed) { x.AppendText($"[{DateTime.Now}][NETWORK] : Sensor 2 as {e.IP} Refused Connection{Environment.NewLine}"); } }); Sensor2IpAddress.AsyncInvoke(x => { x.Enabled = true; }); }
private void Sensor2_ConnectionRefused(object sender, ConnectionRefusedEventArgs e) => Sensor2ConnectionRefused?.Invoke(sender, e);
private void GameClient_ConnectionRefused(object sender, ConnectionRefusedEventArgs e) { MessageBox.Show("Сервер разорвал соединение. Вы можете сохранить игру."); }
private void InvokeConnectionRefused(object sender, ConnectionRefusedEventArgs e) { ConnectionRefused?.Invoke(sender, e); }