private void Connected(object sender, EventArgs e) { if (InvokeRequired) { Invoke(_connected, sender, e); return; } ConnectionPg.RestartHandshake(); Text = $"Tanji ~ Connected[{Connection.Host}:{Connection.Port}]"; TopMost = PacketLoggerUI.TopMost; PacketLoggerUI.RevisionTxt.Text = ("Revision: " + Game.GetClientRevision()); PacketLoggerUI.Show(); PacketLoggerUI.WindowState = FormWindowState.Normal; BringToFront(); }
private void MainFrm_Load(object sender, EventArgs e) { ConnectionPg.CreateTrustedRootCertificate(); }
private void AssignMasters() { ConnectionPg.AssignMaster(this); }
private void MainFrm_Load(object sender, EventArgs e) { Eavesdropper.Terminate(); ConnectionPg.CreateTrustedRootCertificate(); }