Example #1
0
    // Use this for initialization
    void Start()
    {
        //Array of levels
        levelsArray = new List <DungeonLevel>();

        tempChunkObject = new DungeonLevelChunk();
        tempChunkObject.setWasCreated(false);
        conMap = GameObject.Find("Dungeon").GetComponent <ConnectionMap>();
        numberOfDungeonLevels = conMap.getNumberOfCorridors();

        levelChunks = new List <DungeonLevelChunk>();

        for (int i = 0; i < numberOfDungeonLevels; i++)
        {
            tempChunkObject.setIdOfChunk(i);
            levelChunks.Add(tempChunkObject);
        }
    }