public async void Login(Client sender, string username, string password) { Master masterAccount; if (username.Contains("@")) { masterAccount = await MasterRepository.GetMasterDataByEmail(username); } else { masterAccount = await MasterRepository.GetMasterDataByName(username); } if (masterAccount != null) { if (Crypter.CheckPassword(password, masterAccount.Password)) { string[] charNames = new string[5]; List <string> charImgs = new List <string>() { "", "", "", "", "" }; string[] factions = new string[5]; masterAccount.Players = await PlayerRepository.GetAllPlayerDataByMasterAccount(masterAccount); masterAccount.Client = sender; int count = 0; foreach (Player p in masterAccount.Players) { charNames[count] = p.Username.Roleplay(); charImgs[count] = p.Skin == 797459875 ? Images.SkinBlobs[p.Skin] : ""; if (p.FactionId != 0) { factions[count] = $"{FactionRepository.GetFactionById(p.FactionId).Name}<br/>{RankRepository.GetRankByFactionAndId(p.FactionId, p.FactionRank).Title}"; } else { factions[count] = "Civilian"; } count++; } Master.MasterData.Add(masterAccount); API.triggerClientEvent(sender, "playerLogResult", "success", masterAccount.Players.Count, string.Join(",", charNames), string.Join(",", factions), string.Join(".", charImgs)); masterAccount.LatestLogin = Server.Date; masterAccount.LatestIP = sender.address; masterAccount.ActiveConnectionLog = new ConnectionLog(masterAccount.Id, -1, API.getPlayerAddress(sender)); ConnectionLogRepository.AddNew(masterAccount.ActiveConnectionLog); MasterRepository.UpdateAsync(masterAccount); masterAccount.AdminLevel = 6; } else { API.triggerClientEvent(sender, "playerLogResult", "incorrect-pass"); API.SendErrorNotification(sender, "You have entered an incorrect password"); } } else { API.triggerClientEvent(sender, "playerLogResult", "invalid-user"); API.SendErrorNotification(sender, "You have entered an invalid username"); } }
public async void PlayerInit(Player player) { API.setPlayerNametag(player.Client, player.Username.Roleplay()); API.setPlayerName(player.Client, player.Username.Roleplay()); API.setPlayerHealth(player.Client, (int)player.Health); API.setPlayerArmor(player.Client, (int)player.Armour); API.setEntityDimension(player.Client, player.Dimension); player.IsInInterior = (player.Dimension > 0); if (player.IsInInterior) { player.PropertyIn = PropertyManager.Properties.FirstOrDefault(p => p.Dimension == player.Dimension); } Skin playerSkin = await SkinRepository.GetSkinById(player.Skin); API.setPlayerSkin(player.Client, (PedHash)playerSkin.Model); List <SkinVariations> skinVars = playerSkin.Variations(); player.ChatIndicatorLabel = API.createTextLabel("typing...", player.Client.position, 50, 0.35f, false, player.Dimension); player.ChatIndicatorLabel.color = new Color(0, 0, 0, 0); player.ChatIndicatorLabel.attachTo(player.Client, null, new Vector3(0, 0, 0.9f), new Vector3()); for (int i = 0; i < 12; i++) { API.setPlayerClothes(player.Client, i, skinVars[i].Drawable, skinVars[i].Texture); } player.IsLogged = true; player.MasterAccount.ActiveConnectionLog.PlayerId = player.Id; ConnectionLogRepository.UpdateAsync(player.MasterAccount.ActiveConnectionLog); if (player.FactionId > 0) { player.Faction = Faction.FactionData.Single(f => f.Id == player.FactionId); } player.Weapons = await WeaponRepository.GetAllWeaponsByPlayerIdAsync(player.Id); foreach (Weapon w in player.Weapons) { API.givePlayerWeapon(player.Client, w.Model, w.Ammo, false, false); } player.Inventory = await InventoryRepository.GetInventoryByOwnerIdAsync(player.Id); player.PopulateWeaponSkills(); await player.LoadPlayerVehicles(); foreach (Inventory i in player.Inventory) { if (i.IsPhone()) { Phone p = PhoneRepository.GetPhoneByIMEI(long.Parse(i.Value)); if (p.IsPrimary) { player.PrimaryPhone = p; if (p.PoweredOn) { if (p.BatteryLevel > 3) { p.TurnOn(player.Client); } else { p.TurnOff(player.Client); } } else { p.TurnOff(player.Client); } break; } } } player.InEvent = PlayerEvent.None; player.Client.freeze(false); player.Client.ToggleCursorLock(false); player.Client.transparency = 255; API.sendNativeToAllPlayers(Hash.SET_CURRENT_PED_WEAPON, player.Client, (int)WeaponHash.Unarmed, true); Player.PlayerData.Add(player.Client, player); if (player.LastPosition != new Vector3(0, 0, 0)) { player.Client.position = player.LastPosition; } API.triggerClientEvent(player.Client, "hasLoggedIn", ((char)player.MasterAccount.KeyCursor).ToString(), ((char)player.MasterAccount.KeyInventory).ToString(), ((char)player.MasterAccount.KeyInteract).ToString()); API.triggerClientEvent(player.Client, "executeSkillTimer"); API.triggerClientEvent(player.Client, "loadScoreboard"); API.triggerClientEvent(player.Client, "initInteractionMenu"); API.sendNativeToPlayer(player.Client, Hash.SET_CAM_AFFECTS_AIMING, player.Client, true); //API.sendNativeToPlayer(player.Client, Hash.SET_PED_CAN_BE_SHOT_IN_VEHICLE, player.Client, true); player.Client.invincible = true; for (int i = 0; i < 12; i++) { API.exported.doormanager.refreshDoorState(i); } UpdateNatives(player); PrisonManager.LoadPrisonSentenceForPlayer(player); OnPlayerLoggedIn(player); }
public void DisconnectPlayer(Client player) { Player user = null; try { user = Player.PlayerData[player]; } catch { user = Player.PlayerData.Values.FirstOrDefault(i => i.Username.Roleplay() == player.name); } if (user != null) { if (user.IsLogged) { user.IsLogged = false; user.LastPosition = player.position; user.LastRotation = player.rotation; user.Health = player.health; user.Armour = player.armor; user.Dimension = player.dimension; user.ChatIndicatorLabel.text = ""; API.deleteEntity(user.ChatIndicatorLabel); user.WeaponSkillData = string.Join(",", user.WeaponSkill.Values); user.SavePlayerVehicles(); if (user.InEvent == PlayerEvent.VehicleDealership) { user.LastPosition = new Vector3(-257.5197 + (new Random().Next(-50, 50) / 20), 6211.149 + (new Random().Next(-50, 50) / 20), z: 31.48923); user.LastRotZ = 121.6988; } Vehicle ve = Vehicle.VehicleData.Values.FirstOrDefault(v => v.IsDealerVehicle && v.OwnerId == user.Id); if (ve != null) { API.deleteEntity(ve.DealershipEmployee); ve.Entity.Delete(); } if (user.SelectedCash != null) { InventoryRepository.UpdateAsync(user.SelectedCash); } if (user.SelectedCardAccount != null) { BankRepository.UpdateAsync(user.SelectedCardAccount); } user.MasterAccount.ActiveConnectionLog.DisconnectTime = Server.Date; ConnectionLogRepository.UpdateAsync(user.MasterAccount.ActiveConnectionLog); WeaponRepository.UpdateAllAsync(user.Weapons); PlayerRepository.UpdateAsync(user); Player.PlayerData.Remove(user.Client); } else { Player.PlayerData.Remove(user.Client); } Master.MasterData.Remove(user.MasterAccount); } player.FadeIn(0); API.triggerClientEvent(player, "onPlayerDisconnect"); }