//setup connection for lobby or ingame public static void Connect(int port = 0) { if (port == LobbyPort) { if (lobby == null) { lobby = new ConnectionLobby(port); } else { Console.WriteLine("Already connected to port " + port); } } else { if (party == null) { if (port == 0) { int randomport = GameEnvironment.Random.Next(2000, 60000); party = new ConnectionParty(randomport); partyport = randomport; } else { party = new ConnectionParty(port); partyport = port; } } else { Console.WriteLine("Already connected to party port " + PartyPort); } } }
void Awake() { animator = GetComponent <Animator>(); conLobbyComponent = GameObject.Find("ConnectionLobby").GetComponent <ConnectionLobby>(); searchEnemyComponent = GetComponentInChildren <SearchEnemy>(); _animation = GetComponent <Animation>(); }
private void ShowReconnectOptions() { if (SessionInformation != null) { ConnectionLobby.SetReconnect(SessionInformation.ServerIP.ToString(), SessionInformation.SessionID.ToString()); } ConnectionLobby.ConnectOptions.Visible = true; }
void Awake() { if (Instance == null) { Instance = this; } else { Destroy(this); } Spawn = GameObject.Find("Spawns"); StartCoroutine(NewEnemy(countEnemy)); }
void Start() { conLobbyComponent = GameObject.Find("ConnectionLobby").GetComponent <ConnectionLobby>(); }
void Awake() { _conLobby = GameObject.Find("ConnectionLobby").GetComponent <ConnectionLobby>(); enemyHealth = maxEnemyHealth; Canvas = GameObject.Find("Canvas"); }