public static void GetText(ConnectionLabel label, out string start, out string end) { start = string.Empty; end = string.Empty; switch (label) { case ConnectionLabel.None: start = string.Empty; end = string.Empty; break; case ConnectionLabel.Up: start = Up; end = Down; break; case ConnectionLabel.Down: start = Down; end = Up; break; case ConnectionLabel.In: start = In; end = Out; break; case ConnectionLabel.Out: start = Out; end = In; break; } }
public void SetText(ConnectionLabel label) { string start, end; GetText(label, out start, out end); SetText(start, null, end); }
private bool matchText(ConnectionLabel label) { string start, end; Connection.GetText(label, out start, out end); return(StartText == start && EndText == end && string.IsNullOrEmpty(MidText)); }
private void setText(ConnectionLabel label) { string start, end; Connection.GetText(label, out start, out end); StartText = start; EndText = end; }
private bool MatchText(ConnectionLabel label) { string start, end; Connection.GetText(label, out start, out end); return StartText == start && EndText == end && string.IsNullOrEmpty(MidText); }
private void SetText(ConnectionLabel label) { string start, end; Connection.GetText(label, out start, out end); StartText = start; EndText = end; }
public void SetConnectionLabel(ConnectionLabel label) { var controller = new CanvasController(); controller.SetConnectionLabel(label); }
private void setConnectionLabel(List <Connection> connections, ConnectionLabel label) { connections.ForEach(p => p.SetText(label)); canvas.NewConnectionLabel = label; }
public void SetConnectionLabel(ConnectionLabel label) { var elements = canvas.SelectedConnections; setConnectionLabel(elements, label); }