public static void Initialize()
        {
            ServerStarted           = DateTime.Now;
            Console.ForegroundColor = ConsoleColor.DarkGreen;
            Console.WriteLine();
            Console.WriteLine("                     ____  __           ________  _____  __");
            Console.WriteLine(@"                    / __ \/ /_  _______/ ____/  |/  / / / /");
            Console.WriteLine("                   / /_/ / / / / / ___/ __/ / /|_/ / / / / ");
            Console.WriteLine("                  / ____/ / /_/ (__  ) /___/ /  / / /_/ /  ");
            Console.WriteLine(@"                 /_/   /_/\__,_/____/_____/_/  /_/\____/ ");

            Console.ForegroundColor = ConsoleColor.Green;

            Console.WriteLine("                                " + PrettyVersion + " <Build " + PrettyBuild + ">");
            Console.WriteLine("                                http://PlusIndustry.com");

            Console.WriteLine("");
            Console.Title    = "Loading Plus Emulator";
            _defaultEncoding = Encoding.Default;

            Console.WriteLine("");
            Console.WriteLine("");

            CultureInfo = CultureInfo.CreateSpecificCulture("en-GB");

            try
            {
                _configuration = new ConfigurationData(Path.Combine(Application.StartupPath, @"config.ini"));

                var connectionString = new MySqlConnectionStringBuilder
                {
                    ConnectionTimeout     = 10,
                    Database              = GetConfig().data["db.name"],
                    DefaultCommandTimeout = 30,
                    Logging             = false,
                    MaximumPoolSize     = uint.Parse(GetConfig().data["db.pool.maxsize"]),
                    MinimumPoolSize     = uint.Parse(GetConfig().data["db.pool.minsize"]),
                    Password            = GetConfig().data["db.password"],
                    Pooling             = true,
                    Port                = uint.Parse(GetConfig().data["db.port"]),
                    Server              = GetConfig().data["db.hostname"],
                    UserID              = GetConfig().data["db.username"],
                    AllowZeroDateTime   = true,
                    ConvertZeroDateTime = true,
                };

                _manager = new DatabaseManager(connectionString.ToString());

                if (!_manager.IsConnected())
                {
                    log.Error("Failed to connect to the specified MySQL server.");
                    Console.ReadKey(true);
                    Environment.Exit(1);
                    return;
                }

                log.Info("Connected to Database!");

                //Reset our statistics first.
                using (IQueryAdapter dbClient = GetDatabaseManager().GetQueryReactor())
                {
                    dbClient.RunQuery("TRUNCATE `catalog_marketplace_data`");
                    dbClient.RunQuery("UPDATE `rooms` SET `users_now` = '0' WHERE `users_now` > '0';");
                    dbClient.RunQuery("UPDATE `users` SET `online` = '0' WHERE `online` = '1'");
                    dbClient.RunQuery("UPDATE `server_status` SET `users_online` = '0', `loaded_rooms` = '0'");
                }

                //Get the configuration & Game set.
                _languageManager = new LanguageManager();
                _languageManager.Init();

                _settingsManager = new SettingsManager();
                _settingsManager.Init();

                _figureManager = new FigureDataManager();
                _figureManager.Init();

                //Have our encryption ready.
                HabboEncryptionV2.Initialize(new RSAKeys());

                //Make sure RCON is connected before we allow clients to connect.
                _rcon = new RCONSocket(GetConfig().data["rcon.tcp.bindip"], int.Parse(GetConfig().data["rcon.tcp.port"]), GetConfig().data["rcon.tcp.allowedaddr"].Split(Convert.ToChar(";")));

                //Accept connections.
                _connectionManager = new ConnectionHandling(int.Parse(GetConfig().data["game.tcp.port"]), int.Parse(GetConfig().data["game.tcp.conlimit"]), int.Parse(GetConfig().data["game.tcp.conperip"]), GetConfig().data["game.tcp.enablenagles"].ToLower() == "true");
                _connectionManager.init();

                _game = new Game();
                _game.StartGameLoop();

                TimeSpan TimeUsed = DateTime.Now - ServerStarted;

                Console.WriteLine();

                log.Info("EMULATOR -> READY! (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)");
            }
            catch (KeyNotFoundException e)
            {
                log.Error("Please check your configuration file - some values appear to be missing.");
                log.Error("Press any key to shut down ...");

                Console.ReadKey(true);
                Environment.Exit(1);
                return;
            }
            catch (InvalidOperationException e)
            {
                log.Error("Failed to initialize PlusEmulator: " + e.Message);
                log.Error("Press any key to shut down ...");
                Console.ReadKey(true);
                Environment.Exit(1);
                return;
            }
            catch (Exception e)
            {
                log.Error("Fatal error during startup: " + e);
                log.Error("Press a key to exit");

                Console.ReadKey();
                Environment.Exit(1);
            }
        }
Example #2
0
        public static void Initialize()
        {
            string CurrentTime = DateTime.Now.ToString("HH:mm:ss" + " | ");

            ServerStarted           = DateTime.Now;
            Console.BackgroundColor = ConsoleColor.White;
            Console.ForegroundColor = ConsoleColor.Black;
            Console.Clear();
            Console.WriteLine(@"                 ::::    :::       ::::::::::       ::::::::       ::::    ::: ");
            Console.WriteLine(@"                :+:+:   :+:       :+:             :+:    :+:      :+:+:   :+:  ");
            Console.ForegroundColor = ConsoleColor.Green;
            Console.WriteLine(@"               :+:+:+  +:+       +:+             +:+     +:      +:+:+:+ +:+   ");
            Console.ForegroundColor = ConsoleColor.DarkYellow;
            Console.WriteLine(@"              +#+ +:+ +#+       +#++:++#        +#+    +:+      +#+ +:+ +#+    ");
            Console.ForegroundColor = ConsoleColor.Blue;
            Console.WriteLine(@"             +#+  +#+#+#       +#+             +#+    +#+      +#+  +#+#+#     ");
            Console.ForegroundColor = ConsoleColor.Red;
            Console.WriteLine(@"            #+#   #+#+#       #+#             #+#    #+#      #+#   #+#+#      ");
            Console.ForegroundColor = ConsoleColor.DarkMagenta;
            Console.WriteLine(@"           ###    ####       ##########       ########       ###    ####       ");
            Console.WriteLine("");
            Console.ForegroundColor = ConsoleColor.DarkCyan;
            Console.WriteLine("");
            Console.WriteLine(@"                                       © 2020 - Neon Corporation ©");
            Console.WriteLine(@"            Agradecimientos a » @Sledmore @Nillus - Un proyecto hecho por Javas para Keko Hotel");
            Console.ForegroundColor = ConsoleColor.Black;
            Console.WriteLine("");
            Console.WriteLine("");
            Console.WriteLine(@"-------------------------------------------------------------------------------------------------------------");
            Console.WriteLine("");
            Console.Title    = "Loading Neon...";
            _defaultEncoding = Encoding.Default;

            Console.WriteLine("");
            Console.WriteLine("");

            CultureInfo = CultureInfo.CreateSpecificCulture("en-GB");

            try
            {
                _configuration = new ConfigurationData(Path.Combine(Application.StartupPath, @"config.ini"));

                MySqlConnectionStringBuilder connectionString = new MySqlConnectionStringBuilder
                {
                    ConnectionTimeout     = 10,
                    Database              = GetConfig().data["db.name"],
                    DefaultCommandTimeout = 30,
                    Logging             = false,
                    MaximumPoolSize     = uint.Parse(GetConfig().data["db.pool.maxsize"]),
                    MinimumPoolSize     = uint.Parse(GetConfig().data["db.pool.minsize"]),
                    Password            = GetConfig().data["db.password"],
                    Pooling             = true,
                    Port                = uint.Parse(GetConfig().data["db.port"]),
                    Server              = GetConfig().data["db.hostname"],
                    UserID              = GetConfig().data["db.username"],
                    AllowZeroDateTime   = true,
                    ConvertZeroDateTime = true,
                };

                _manager = new DatabaseManager(connectionString.ToString());

                if (!_manager.IsConnected())
                {
                    Console.WriteLine(CurrentTime + "» Ya existe una conexión a la base de datos.");
                    Console.ReadKey(true);
                    Environment.Exit(1);
                    return;
                }
                Console.ForegroundColor = ConsoleColor.DarkGray;
                Console.WriteLine(CurrentTime + "» Conexión a la base de datos.");
                //Reset our statistics first.
                using (IQueryAdapter dbClient = GetDatabaseManager().GetQueryReactor())
                {
                    dbClient.RunQuery("TRUNCATE `catalog_marketplace_data`");
                    dbClient.RunQuery("UPDATE `rooms` SET `users_now` = '0' WHERE `users_now` > '0';");
                    dbClient.RunQuery("UPDATE `users` SET `online` = '0' WHERE `online` = '1'");
                    dbClient.RunQuery("UPDATE `server_status` SET `users_online` = '0', `loaded_rooms` = '0'");
                }

                //Get the configuration & Game set.
                ConfigData = new ConfigData();
                _game      = new Game();

                //Have our encryption ready.
                HabboEncryptionV2.Initialize(new RSAKeys());

                //Make sure MUS is working.
                MusSystem = new MusSocket(GetConfig().data["mus.tcp.bindip"], int.Parse(GetConfig().data["mus.tcp.port"]), GetConfig().data["mus.tcp.allowedaddr"].Split(Convert.ToChar(";")), 0);

                //Accept connections.
                _connectionManager = new ConnectionHandling(int.Parse(GetConfig().data["game.tcp.port"]), int.Parse(GetConfig().data["game.tcp.conlimit"]), int.Parse(GetConfig().data["game.tcp.conperip"]), GetConfig().data["game.tcp.enablenagles"].ToLower() == "true");
                _connectionManager.init();

                _game.StartGameLoop();

                TimeSpan TimeUsed = DateTime.Now - ServerStarted;

                Console.WriteLine();

                log.Info(">> NEON SERVER -> READY! (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)");
            }
            catch (KeyNotFoundException e)
            {
                Logging.WriteLine("Please check your configuration file - some values appear to be missing.", ConsoleColor.Red);
                Logging.WriteLine("Press any key to shut down ...");
                Logging.WriteLine(e.ToString());
                Console.ReadKey(true);
                Environment.Exit(1);
                return;
            }
            catch (InvalidOperationException e)
            {
                Logging.WriteLine("Failed to initialize KeyEmulator: " + e.Message, ConsoleColor.Red);
                Logging.WriteLine("Press any key to shut down ...");
                Console.ReadKey(true);
                Environment.Exit(1);
                return;
            }
            catch (Exception e)
            {
                Logging.WriteLine("Fatal error during startup: " + e, ConsoleColor.Red);
                Logging.WriteLine("Press a key to exit");

                Console.ReadKey();
                Environment.Exit(1);
            }
        }
Example #3
0
        internal static void Initialize()
        {
            PrettyVersion = string.Format("Firewind {0}", Assembly.GetExecutingAssembly().GetName().Version);
            Console.Clear();
            DateTime Start = DateTime.Now;

            SystemMute = false;

            ServerStarted = DateTime.Now;

            Console.Title = "Firewind: Loading environment.";

            Logging.WriteWithColor("      _______ __                       __           __ ", ConsoleColor.Cyan);
            Logging.WriteWithColor("     |    ___|__|.----.-----.--.--.--.|__|.-----.--|  |", ConsoleColor.Cyan);
            Logging.WriteWithColor("     |    ___|  ||   _|  -__|  |  |  ||  ||     |  _  |", ConsoleColor.Cyan);
            Logging.WriteWithColor("     |___|   |__||__| |_____|________||__||__|__|_____|", ConsoleColor.Cyan);
            Logging.WriteLine("");
            Logging.WriteLine("==============================================================");

            DefaultEncoding = Encoding.Default;
            Logging.WriteLine("     " + PrettyVersion);
            Logging.WriteLine(string.Format("     Licenced to {0}", LicenseHolder));
            Logging.WriteLine(string.Format("     Maximum players: {0}", MaxUsers == 0 ? "Unlimited!" : MaxUsers.ToString()));

            Logging.WriteLine("");

            Logging.WriteLine("     Go to the GitHub repo for bug reporting/contributions!");
            cultureInfo = CultureInfo.CreateSpecificCulture("en-GB");
            IsDebugging = IsDebugging ? System.Diagnostics.Debugger.IsAttached : false;

            try
            {
                LanguageLocale.Init();
                ChatCommandRegister.Init();
                PetCommandHandeler.Init();
                PetLocale.Init();

                if (IsDebugging)
                {
                    Configuration = new ConfigurationData(System.IO.Path.Combine(System.Windows.Forms.Application.StartupPath, @"Settings_test/configuration.ini"));
                }
                else
                {
                    Configuration = new ConfigurationData(System.IO.Path.Combine(System.Windows.Forms.Application.StartupPath, @"Settings/configuration.ini"));
                }

                DateTime Starts = DateTime.Now;
                Logging.WriteLine("Connecting to database...");

                manager = new DatabaseManager(uint.Parse(FirewindEnvironment.GetConfig().data["db.pool.maxsize"]), int.Parse(FirewindEnvironment.GetConfig().data["db.pool.minsize"]));
                manager.setServerDetails(
                    FirewindEnvironment.GetConfig().data["db.hostname"],
                    uint.Parse(FirewindEnvironment.GetConfig().data["db.port"]),
                    FirewindEnvironment.GetConfig().data["db.username"],
                    FirewindEnvironment.GetConfig().data["db.password"],
                    FirewindEnvironment.GetConfig().data["db.name"]);
                manager.init();

                TimeSpan TimeUsed2 = DateTime.Now - Starts;
                Logging.WriteLine("Connected to database! (" + TimeUsed2.Seconds + " s, " + TimeUsed2.Milliseconds + " ms)");

                LanguageLocale.InitSwearWord();

                friendRequestLimit = (uint)(int.Parse(FirewindEnvironment.GetConfig().data["client.maxrequests"]));

                Game = new Game(int.Parse(FirewindEnvironment.GetConfig().data["game.tcp.conlimit"]));
                Game.ContinueLoading();

                ConnectionManager = new ConnectionHandling(int.Parse(FirewindEnvironment.GetConfig().data["game.tcp.port"]),
                                                           MaxUsers,
                                                           int.Parse(FirewindEnvironment.GetConfig().data["game.tcp.conperip"]),
                                                           FirewindEnvironment.GetConfig().data["game.tcp.enablenagles"].ToLower() == "true");
                ConnectionManager.init();
                ConnectionManager.Start();

                StaticClientMessageHandler.Initialize();
                ClientMessageFactory.Init();

                string[] arrayshit = FirewindEnvironment.GetConfig().data["mus.tcp.allowedaddr"].Split(';');

                MusSystem = new RConListener(FirewindEnvironment.GetConfig().data["mus.tcp.bindip"], int.Parse(FirewindEnvironment.GetConfig().data["mus.tcp.port"]), arrayshit, 0);

                useSSO = true;
                if (Configuration.data.ContainsKey("auth.ssodisabled"))
                {
                    if (Configuration.data["auth.ssodisabled"] == "false")
                    {
                        useSSO = false;
                    }
                }

                if (Configuration.data.ContainsKey("spambans.enabled"))
                {
                    if (Configuration.data["spambans.enabled"] == "true")
                    {
                        spamBans       = true;
                        spamBans_limit = Convert.ToInt32(Configuration.data["spambans.limit"]);
                        Logging.WriteLine("Spam Bans enabled");
                    }
                }
                if (Configuration.data.ContainsKey("SeparatedTasksInMainLoops.enabled"))
                {
                    if (Configuration.data["SeparatedTasksInMainLoops.enabled"] == "true")
                    {
                        SeparatedTasksInMainLoops = true;
                        Logging.WriteLine("MultiTasking in MainLoop");
                    }
                }

                if (Configuration.data.ContainsKey("SeparatedTasksInGameClientManager.enabled"))
                {
                    if (Configuration.data["SeparatedTasksInGameClientManager.enabled"] == "true")
                    {
                        SeparatedTasksInGameClientManager = true;
                        Logging.WriteLine("MultiTasking in ClientManager");
                    }
                }

                TimeSpan TimeUsed = DateTime.Now - Start;

                Logging.WriteWithColor("Firewind -> READY! (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)", ConsoleColor.Cyan);

                isLive = true;
                if (System.Diagnostics.Debugger.IsAttached)
                {
                    Logging.WriteLine("Server is debugging: Console writing enabled", true);
                }
                else
                {
                    Logging.WriteLine("Server is not debugging: Console writing disabled", false);
                    Logging.DisablePrimaryWriting(false);
                }
            }
            catch (KeyNotFoundException e)
            {
                Logging.WriteLine("Please check your configuration file - some values appear to be missing.");
                Logging.WriteLine("Press any key to shut down ...");
                Logging.WriteLine(e.ToString());
                Console.ReadKey(true);
                FirewindEnvironment.Destroy();

                return;
            }
            catch (InvalidOperationException e)
            {
                Logging.WriteLine("Failed to initialize Firewind Emulator: " + e.Message);
                Logging.WriteLine("Press any key to shut down ...");

                Console.ReadKey(true);
                FirewindEnvironment.Destroy();

                return;
            }

            catch (Exception e)
            {
                Logging.WriteLine("Fatal error during startup: " + e.ToString());
                Logging.WriteLine("Press a key to exit");

                Console.ReadKey();
                Environment.Exit(1);
            }

            // Check if this is habin or not
            try
            {
                using (IQueryAdapter dbClient = manager.getQueryreactor())
                {
                    dbClient.setQuery("SELECT column_name FROM information_schema.columns WHERE table_schema = '" + FirewindEnvironment.GetConfig().data["db.name"] + "' AND table_name = 'users' AND column_name = 'hpo'");
                    IsHabin = dbClient.findsResult();
                }
            }
            catch { }
        }
        public static void Initialize()
        {
            string CurrentTime = DateTime.Now.ToString("HH:mm:ss" + " | ");

            ServerStarted        = DateTime.Now;
            Console.WindowWidth  = 120;
            Console.WindowHeight = 42;


            Console.ForegroundColor = ConsoleColor.Cyan;
            Console.WriteLine(@" _   _       _     _     _     ");
            Console.WriteLine(@"| | | | __ _| |__ | |__ (_)___ ");
            Console.WriteLine(@"| |_| |/ _` | '_ \| '_ \| / __|");
            Console.WriteLine(@"|  _  | (_| | |_) | |_) | \__ \");
            Console.WriteLine(@"|_| |_|\__,_|_.__/|_.__/|_|___/");
            Console.WriteLine(@"                               ");
            Console.ResetColor();

            Console.ForegroundColor = ConsoleColor.Cyan;
            Console.WriteLine("Emulator »");
            Console.Title    = "Loading Quasar Emulator";
            _defaultEncoding = Encoding.Default;

            Console.WriteLine("");
            Console.WriteLine("");

            CultureInfo = CultureInfo.CreateSpecificCulture("en-GB");

            try
            {
                _configuration = new ConfigurationData(Path.Combine(Application.StartupPath, @"config.ini"));

                var connectionString = new MySqlConnectionStringBuilder
                {
                    ConnectionTimeout     = 10,
                    Database              = GetConfig().data["db.name"],
                    DefaultCommandTimeout = 30,
                    Logging             = false,
                    MaximumPoolSize     = uint.Parse(GetConfig().data["db.pool.maxsize"]),
                    MinimumPoolSize     = uint.Parse(GetConfig().data["db.pool.minsize"]),
                    Password            = GetConfig().data["db.password"],
                    Pooling             = true,
                    Port                = uint.Parse(GetConfig().data["db.port"]),
                    Server              = GetConfig().data["db.hostname"],
                    UserID              = GetConfig().data["db.username"],
                    AllowZeroDateTime   = true,
                    ConvertZeroDateTime = true,
                };

                _manager = new DatabaseManager(connectionString.ToString());

                if (!_manager.IsConnected())
                {
                    Console.WriteLine(CurrentTime + "» Kan geen verbinding maken met de database.");
                    Console.ReadKey(true);
                    Environment.Exit(1);
                    return;
                }
                Console.ForegroundColor = ConsoleColor.DarkGray;
                Console.WriteLine(CurrentTime + "» Heeft verbinding met de database.");
                Console.ResetColor();
                //Reset our statistics first.
                using (IQueryAdapter dbClient = GetDatabaseManager().GetQueryReactor())
                {
                    dbClient.RunQuery("TRUNCATE `catalog_marketplace_data`");
                    dbClient.RunQuery("UPDATE `rooms` SET `users_now` = '0' WHERE `users_now` > '0';");
                    dbClient.RunQuery("UPDATE `users` SET `online` = '0' WHERE `online` = '1'");
                    dbClient.RunQuery("UPDATE `server_status` SET `users_online` = '0', `loaded_rooms` = '0'");
                }

                //Get the configuration & Game set.
                ConfigData = new ConfigData();
                _game      = new Game();

                //Have our encryption ready.
                HabboEncryptionV2.Initialize(new RSAKeys());

                //Make sure MUS is working.
                MusSystem = new MusSocket(GetConfig().data["mus.tcp.bindip"], int.Parse(GetConfig().data["mus.tcp.port"]), GetConfig().data["mus.tcp.allowedaddr"].Split(Convert.ToChar(";")), 0);

                //Accept connections.
                _connectionManager = new ConnectionHandling(int.Parse(GetConfig().data["game.tcp.port"]), int.Parse(GetConfig().data["game.tcp.conlimit"]), int.Parse(GetConfig().data["game.tcp.conperip"]), GetConfig().data["game.tcp.enablenagles"].ToLower() == "true");
                _connectionManager.init();

                _game.StartGameLoop();

                TimeSpan TimeUsed = DateTime.Now - ServerStarted;
                Console.ForegroundColor = ConsoleColor.Cyan;
                Console.WriteLine(CurrentTime + "» Emulator is opgestart! [" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms]");
                Console.ResetColor();
            }

            catch (KeyNotFoundException e)
            {
                Logging.WriteLine(CurrentTime + "Je configuratie is verkeerd ingesteld.", ConsoleColor.Red);
                Logging.WriteLine(CurrentTime + "Druk een toets in om af te sluiten..");
                Logging.WriteLine(e.ToString());
                Console.ReadKey(true);
                Environment.Exit(1);
                return;
            }
            catch (InvalidOperationException e)
            {
                Logging.WriteLine(CurrentTime + "Fout bij het vinden van de Emulator Key." + e.Message, ConsoleColor.Red);
                Logging.WriteLine(CurrentTime + "Druk een toets in om af te sluiten..");
                Console.ReadKey(true);
                Environment.Exit(1);
                return;
            }
            catch (Exception e)
            {
                Logging.WriteLine(CurrentTime + "Relevante error tijdens het opstarten: " + e, ConsoleColor.Red);
                Logging.WriteLine(CurrentTime + "Druk een toets in om af te sluiten..");

                Console.ReadKey();
                Environment.Exit(1);
            }
        }
Example #5
0
        /// <summary>
        /// Main Void, Initializes the Emulator.
        /// </summary>
        internal static void Initialize()
        {
            #region Precheck

            Console.Title    = "CityRP está iniciando..";
            ServerStarted    = DateTime.Now;
            _defaultEncoding = Encoding.Default;

            #endregion Precheck

            #region Database Connection

            CultureInfo = CultureInfo.CreateSpecificCulture("en-GB");
            try
            {
                ConfigurationData.Load(Path.Combine(Application.StartupPath, "Settings/main.ini"), false);
                RoleplayData.Load(Path.Combine(Application.StartupPath, "Settings/Roleplay/settings.ini"), true);

                DatabaseConnectionType = ConfigurationData.Data["db.type"];
                var mySqlConnectionStringBuilder = new MySqlConnectionStringBuilder
                {
                    Server                = (ConfigurationData.Data["db.hostname"]),
                    Port                  = (uint.Parse(ConfigurationData.Data["db.port"])),
                    UserID                = (ConfigurationData.Data["db.username"]),
                    Password              = (ConfigurationData.Data["db.password"]),
                    Database              = (ConfigurationData.Data["db.name"]),
                    MinimumPoolSize       = (uint.Parse(ConfigurationData.Data["db.pool.minsize"])),
                    MaximumPoolSize       = (uint.Parse(ConfigurationData.Data["db.pool.maxsize"])),
                    Pooling               = (true),
                    AllowZeroDateTime     = (true),
                    ConvertZeroDateTime   = (true),
                    DefaultCommandTimeout = (300),
                    ConnectionTimeout     = (10)
                };
                var mySqlConnectionStringBuilder2 = mySqlConnectionStringBuilder;
                Manager = new DatabaseManager(mySqlConnectionStringBuilder2.ToString(), DatabaseConnectionType);
                using (var queryReactor = GetDatabaseManager().GetQueryReactor())
                {
                    ConfigData = new ConfigData(queryReactor);
                    PetCommandHandler.Init(queryReactor);
                    PetLocale.Init(queryReactor);
                    OfflineMessages = new Dictionary <uint, List <OfflineMessage> >();
                    OfflineMessage.InitOfflineMessages(queryReactor);
                }

                #endregion Database Connection

                #region Packets Registering

                ConsoleTimer       = (int.Parse(ConfigurationData.Data["console.clear.time"]));
                ConsoleTimerOn     = (bool.Parse(ConfigurationData.Data["console.clear.enabled"]));
                FriendRequestLimit = ((uint)int.Parse(ConfigurationData.Data["client.maxrequests"]));


                LibraryParser.Incoming = new Dictionary <int, LibraryParser.StaticRequestHandler>();
                LibraryParser.Library  = new Dictionary <string, string>();
                LibraryParser.Outgoing = new Dictionary <string, int>();
                LibraryParser.Config   = new Dictionary <string, string>();

                LibraryParser.RegisterLibrary();
                LibraryParser.RegisterOutgoing();
                LibraryParser.RegisterIncoming();
                LibraryParser.RegisterConfig();

                #endregion Packets Registering

                #region Game Initalizer

                ExtraSettings.RunExtraSettings();
                CrossDomainPolicy.Set();
                _game = new Game(int.Parse(ConfigurationData.Data["game.tcp.conlimit"]));
                _game.GetNavigator().LoadNewPublicRooms();
                _game.ContinueLoading();

                #endregion Game Initalizer

                #region Languages Parser

                ServerLanguage = (Convert.ToString(ConfigurationData.Data["system.lang"]));
                _languages     = new Languages(ServerLanguage);

                #endregion Languages Parser

                #region Environment SetUp

                if (ConsoleTimerOn)
                {
                    Out.WriteLine("Console Clear Timer is enable with " + ConsoleTimer + " seconds.");
                }

                _connectionManager = new ConnectionHandling(int.Parse(ConfigurationData.Data["game.tcp.port"]),
                                                            int.Parse(ConfigurationData.Data["game.tcp.conlimit"]),
                                                            int.Parse(ConfigurationData.Data["game.tcp.conperip"]),
                                                            ConfigurationData.Data["game.tcp.enablenagles"].ToLower() == "true");

                if (LibraryParser.Config["Crypto.Enabled"] == "true")
                {
                    Handler.Initialize(LibraryParser.Config["Crypto.RSA.N"], LibraryParser.Config["Crypto.RSA.D"], LibraryParser.Config["Crypto.RSA.E"]);
                }

                _connectionManager.init();

                LibraryParser.Initialize();

                #endregion Environment SetUp

                #region Tasks and MusSystem

                if (ConsoleTimerOn)
                {
                    Timer = new Timer {
                        Interval = ConsoleTimer
                    };
                    Timer.Elapsed += TimerElapsed;
                    Timer.Start();
                }

                if (ConfigurationData.Data.ContainsKey("StaffAlert.MinRank"))
                {
                    StaffAlertMinRank = uint.Parse(ConfigurationData.Data["StaffAlert.MinRank"]);
                }

                if (ConfigurationData.Data.ContainsKey("SeparatedTasksInMainLoops.enabled") &&
                    ConfigurationData.Data["SeparatedTasksInMainLoops.enabled"] == "true")
                {
                    SeparatedTasksInMainLoops = true;
                }
                if (ConfigurationData.Data.ContainsKey("SeparatedTasksInGameClientManager.enabled") &&
                    ConfigurationData.Data["SeparatedTasksInGameClientManager.enabled"] == "true")
                {
                    SeparatedTasksInGameClientManager = true;
                }
                if (ConfigurationData.Data.ContainsKey("Debug"))
                {
                    if (ConfigurationData.Data["Debug"] == "true")
                    {
                        DebugMode = true;
                    }
                }

                TimeSpan TimeUsed = DateTime.Now - ServerStarted;

                Out.WriteLine("CityRP >> Started (" + TimeUsed.Seconds + "s, " + TimeUsed.Milliseconds + "ms)", "", ConsoleColor.Green);
                IsLive = true;

                using (var queryReactor = GetDatabaseManager().GetQueryReactor())
                {
                    queryReactor.RunFastQuery("UPDATE server_settings SET value = '1' WHERE variable = 'status'");
                }
            }
            catch (Exception e)
            {
                Out.WriteLine("Error in main.ini: Configuration file is invalid" + Environment.NewLine + e.Message, "", ConsoleColor.Red);
                Out.WriteLine("Please press Y to get more details or press other Key to Exit", "", ConsoleColor.Red);

                var key = Console.ReadKey();
                if (key.Key == ConsoleKey.Y)
                {
                    Console.WriteLine();
                    Out.WriteLine(
                        Environment.NewLine + "[Message] Error Details: " + Environment.NewLine + e.StackTrace +
                        Environment.NewLine + e.InnerException + Environment.NewLine + e.TargetSite +
                        Environment.NewLine + "[Message ]Press Any Key To Exit", "", ConsoleColor.Red);
                    Console.ReadKey();
                    Environment.Exit(1);
                }
                else
                {
                    Environment.Exit(1);
                }
            }

            #endregion Tasks and MusSystem
        }
Example #6
0
        public static void Initialize()
        {
            ServerStarted           = DateTime.Now;
            Console.ForegroundColor = ConsoleColor.DarkGreen;
            Console.WriteLine();
            Console.WriteLine("                     ____  __           ________  _____  __");
            Console.WriteLine(@"                    / __ \/ /_  _______/ ____/  |/  / / / /");
            Console.WriteLine("                   / /_/ / / / / / ___/ __/ / /|_/ / / / / ");
            Console.WriteLine("                  / ____/ / /_/ (__  ) /___/ /  / / /_/ /  ");
            Console.WriteLine(@"                 /_/   /_/\__,_/____/_____/_/  /_/\____/ ");

            Console.ForegroundColor = ConsoleColor.Green;

            Console.WriteLine("                                " + PrettyVersion + " <Feito por " + PrettyBuild + ">");
            Console.WriteLine("                                suamae");

            Console.WriteLine("");
            Console.Title    = "Plus Emulador [Carregando...]";
            _defaultEncoding = Encoding.Default;

            Console.WriteLine("");
            Console.WriteLine("");

            CultureInfo = CultureInfo.CreateSpecificCulture("pt-BR");


            try
            {
                _configuration = new ConfigurationData(Path.Combine(Application.StartupPath, @"config.ini"));

                var connectionString = new MySqlConnectionStringBuilder
                {
                    ConnectionTimeout     = 60,
                    Database              = GetConfig().data["db.name"],
                    DefaultCommandTimeout = 120,
                    Logging             = false,
                    MaximumPoolSize     = uint.Parse(GetConfig().data["db.pool.maxsize"]),
                    MinimumPoolSize     = uint.Parse(GetConfig().data["db.pool.minsize"]),
                    Password            = GetConfig().data["db.password"],
                    Pooling             = true,
                    Port                = uint.Parse(GetConfig().data["db.port"]),
                    Server              = GetConfig().data["db.hostname"],
                    UserID              = GetConfig().data["db.username"],
                    AllowZeroDateTime   = true,
                    ConvertZeroDateTime = true,
                };

                _manager = new DatabaseManager(connectionString.ToString());

                if (!_manager.IsConnected())
                {
                    log.Error("Falha ao conectar ao específico servidor MySQL.");
                    Console.ReadKey(true);
                    Environment.Exit(1);
                    return;
                }


                log.Info("Conectado a database!");

                //Reset our statistics first.
                int randomInt = ((System.Diagnostics.Debugger.IsAttached) ? 0 : 1);
                using (IQueryAdapter dbClient = GetDatabaseManager().GetQueryReactor())
                {
                    dbClient.RunQuery("TRUNCATE `catalog_marketplace_data`");
                    dbClient.RunQuery("UPDATE `rooms` SET `users_now` = '0' WHERE `users_now` > '0';");
                    dbClient.RunQuery("UPDATE `users` SET `online` = '0' WHERE `online` = '1'");
                    dbClient.RunQuery("UPDATE `server_status` SET `users_online` = '0', `loaded_rooms` = '0', `environment_status` = '" + randomInt + "'");
                }

                //Get the configuration & Game set.
                ConfigData = new ConfigData();
                _game      = new Game();

                //Have our encryption ready.
                HabboEncryptionV2.Initialize(new RSAKeys());

                //Make sure MUS is working.
                MusSystem = new MusSocket(GetConfig().data["mus.tcp.bindip"], int.Parse(GetConfig().data["mus.tcp.port"]), GetConfig().data["mus.tcp.allowedaddr"].Split(Convert.ToChar(";")), 0);

                //Accept connections.
                _connectionManager = new ConnectionHandling(int.Parse(GetConfig().data["game.tcp.port"]), int.Parse(GetConfig().data["game.tcp.conlimit"]), int.Parse(GetConfig().data["game.tcp.conperip"]), GetConfig().data["game.tcp.enablenagles"].ToLower() == "true");
                _connectionManager.init();

                _game.StartGameLoop();

                TimeSpan TimeUsed = DateTime.Now - ServerStarted;

                Console.WriteLine();

                log.Info("EMULATOR -> READY! (" + TimeUsed.Seconds + " s, " + TimeUsed.Milliseconds + " ms)");
            }
            catch (KeyNotFoundException e)
            {
                Logging.WriteLine("Verifique o seu arquivo de configuração - alguns valores parecem estar faltando.", ConsoleColor.Red);
                Logging.WriteLine("Pressione qualquer tecla para desligar...");
                Logging.WriteLine(e.ToString());
                Console.ReadKey(true);
                Environment.Exit(1);
                return;
            }
            catch (InvalidOperationException e)
            {
                Logging.WriteLine("Falha ao inicializar Plus Emulador: " + e.Message, ConsoleColor.Red);
                Logging.WriteLine("Pressione qualquer tecla para desligar...");
                Console.ReadKey(true);
                Environment.Exit(1);
                return;
            }
            catch (Exception e)
            {
                Logging.WriteLine("Erro fatal para iniciar: " + e, ConsoleColor.Red);
                Logging.WriteLine("Pressione qualquer tecla para fechar.");

                Console.ReadKey();
                Environment.Exit(1);
            }


            RoleplayBotManager.Initialize(false);
        }