/// <summary>
    /// Метод дополнительное соединения без создания линии
    /// </summary>
    /// <param name="vertex">Вершина</param>
    /// <param name="line">Компонетн</param>
    public void ReverseConnect(Vertex vertex, LineRenderer line)
    {
        ConnectingTunnel newConnect = new ConnectingTunnel();

        ContactPoint.Add(vertex);
        newConnect.endPoint     = vertex;
        newConnect.lineRenderer = line;
        allConnect.Add(newConnect);
    }
 public static void Draw(List <Vertex> pathComplete)
 {
     pathComplete.Reverse();
     for (int i = 0; i < pathComplete.Count - 1; i++)
     {
         ConnectingTunnel line = pathComplete[i].allConnect.Find(x => x.endPoint.gameObject.name == pathComplete[i + 1].gameObject.name);
         line.lineRenderer.startColor = Color.yellow;
         line.lineRenderer.endColor   = Color.yellow;
     }
 }
    /// <summary>
    /// Добавление соединения
    /// </summary>
    /// <param name="vertex">Вершина</param>
    public void AddConnect(Vertex vertex)
    {
        ConnectingTunnel newConnect = new ConnectingTunnel();

        ContactPoint.Add(vertex);
        newConnect.endPoint     = vertex;
        newConnect.lineRenderer = ObjManager.Instance.CreateLine(gameObject.transform).GetComponent <LineRenderer>();
        newConnect.lineRenderer.SetPosition(0, Posititon);
        newConnect.lineRenderer.SetPosition(1, vertex.Posititon);
        allConnect.Add(newConnect);
        vertex.ReverseConnect(this, newConnect.lineRenderer);
    }
    public void DeleteConnect(Vertex vertex)
    {
        ConnectingTunnel deleteConnect = allConnect.Find(x => x.endPoint.gameObject.name == vertex.gameObject.name);

        if (deleteConnect != null)
        {
            ContactPoint.Remove(deleteConnect.endPoint);
            Destroy(deleteConnect.lineRenderer.gameObject);
            allConnect.Remove(deleteConnect);
        }
        else
        {
            Debug.LogError("Ребро не обнаружено");
        }
    }
 /// <summary>
 /// Нициализация вершины
 /// </summary>
 public void InitVertex(bool isCustomWeight)
 {
     if (ContactPoint.Count > 0)
     {
         for (int i = 0; i < ContactPoint.Count; i++)
         {
             ConnectingTunnel newConnect = new ConnectingTunnel();
             newConnect.endPoint = ContactPoint[i];
             if (!ContactPoint[i].IsCheckConnect)
             {
                 newConnect.lineRenderer = ObjManager.Instance.CreateLine(gameObject.transform).GetComponent <LineRenderer>();
                 newConnect.lineRenderer.SetPosition(0, Posititon);
                 newConnect.lineRenderer.SetPosition(1, ContactPoint[i].Posititon);
             }
             else
             {
                 ConnectingTunnel tun = ContactPoint[i].allConnect.Find(x => x.endPoint.gameObject.name == gameObject.name);
                 if (tun != null)
                 {
                     newConnect.lineRenderer = tun.lineRenderer;
                 }
                 else
                 {
                     emptyConnect.Add(ContactPoint[i]);
                     newConnect = null;
                 }
             }
             if (newConnect != null)
             {
                 allConnect.Add(newConnect);
             }
         }
     }
     IsCheckConnect = true;
     ClearEmptyContact();
     if (isCustomWeight)
     {
         Weight = customWeight;
     }
 }