Example #1
0
 public void RemoveObjectsFromConnectedObjects(NetworkInstanceId _objectID)
 {
     if (ConnectedObjects.ContainsKey(_objectID))
     {
         ConnectedObjects.Remove(_objectID);
         NumberConnectedObjects--;
     }
 }
Example #2
0
 public void AddObjectToConnectedObjects(NetworkInstanceId _objectID, GameObject _gameObject)
 {
     if (!ConnectedObjects.ContainsKey(_objectID))
     {
         ConnectedObjects.Add(_objectID, _gameObject);
         NumberConnectedObjects++;
     }
 }
Example #3
0
        public GameObject GetObjectFromConnectedObjects(NetworkInstanceId _objectID)
        {
            if (ConnectedObjects.ContainsKey(_objectID))
            {
                return(ConnectedObjects[_objectID]);
            }

            return(null);
        }