public override void Read(AssetReader reader) { base.Read(reader); ConnectedBody.Read(reader); Anchor = reader.ReadAsset <Vector3f>(); AutoConfigureConnectedAnchor = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); ConnectedAnchor = reader.ReadAsset <Vector3f>(); Spring = reader.ReadSingle(); Damper = reader.ReadSingle(); MinDistance = reader.ReadSingle(); MaxDistance = reader.ReadSingle(); Tolerance = reader.ReadSingle(); BreakForce = reader.ReadSingle(); BreakTorque = reader.ReadSingle(); EnableCollision = reader.ReadBoolean(); EnablePreprocessing = reader.ReadBoolean(); if (IsReadMassScale(reader.Version)) { reader.AlignStream(AlignType.Align4); MassScale = reader.ReadSingle(); ConnectedMassScale = reader.ReadSingle(); } }
public override void Read(AssetReader reader) { base.Read(reader); ConnectedBody.Read(reader); Anchor = reader.ReadAsset <Vector3f>(); Axis = reader.ReadAsset <Vector3f>(); AutoConfigureConnectedAnchor = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); ConnectedAnchor = reader.ReadAsset <Vector3f>(); SwingAxis = reader.ReadAsset <Vector3f>(); TwistLimitSpring = reader.ReadAsset <SoftJointLimitSpring>(); LowTwistLimit = reader.ReadAsset <SoftJointLimit>(); HighTwistLimit = reader.ReadAsset <SoftJointLimit>(); SwingLimitSpring = reader.ReadAsset <SoftJointLimitSpring>(); Swing1Limit = reader.ReadAsset <SoftJointLimit>(); Swing2Limit = reader.ReadAsset <SoftJointLimit>(); EnableProjection = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); ProjectionDistance = reader.ReadSingle(); ProjectionAngle = reader.ReadSingle(); BreakForce = reader.ReadSingle(); BreakTorque = reader.ReadSingle(); EnableCollision = reader.ReadBoolean(); EnablePreprocessing = reader.ReadBoolean(); if (IsReadMassScale(reader.Version)) { reader.AlignStream(AlignType.Align4); MassScale = reader.ReadSingle(); ConnectedMassScale = reader.ReadSingle(); } }
public override void Read(AssetReader reader) { base.Read(reader); ConnectedBody.Read(reader); Anchor = reader.ReadAsset <Vector3f>(); Axis = reader.ReadAsset <Vector3f>(); AutoConfigureConnectedAnchor = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); ConnectedAnchor = reader.ReadAsset <Vector3f>(); UseSpring = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); Spring = reader.ReadAsset <JointSpring>(); UseMotor = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); Motor = reader.ReadAsset <JointMotor>(); UseLimits = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); Limits = reader.ReadAsset <JointLimits>(); BreakForce = reader.ReadSingle(); BreakTorque = reader.ReadSingle(); EnableCollision = reader.ReadBoolean(); if (IsReadMassScale(reader.Version)) { reader.AlignStream(AlignType.Align4); MassScale = reader.ReadSingle(); ConnectedMassScale = reader.ReadSingle(); } }
public override void Read(AssetReader reader) { base.Read(reader); ConnectedBody.Read(reader); Anchor = reader.ReadAsset <Vector3f>(); Axis = reader.ReadAsset <Vector3f>(); AutoConfigureConnectedAnchor = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); ConnectedAnchor = reader.ReadAsset <Vector3f>(); SecondaryAxis = reader.ReadAsset <Vector3f>(); XMotion = (ConfigurableJointMotion)reader.ReadInt32(); YMotion = (ConfigurableJointMotion)reader.ReadInt32(); ZMotion = (ConfigurableJointMotion)reader.ReadInt32(); AngularXMotion = (ConfigurableJointMotion)reader.ReadInt32(); AngularYMotion = (ConfigurableJointMotion)reader.ReadInt32(); AngularZMotion = (ConfigurableJointMotion)reader.ReadInt32(); LinearLimitSpring = reader.ReadAsset <SoftJointLimitSpring>(); LinearLimit = reader.ReadAsset <SoftJointLimit>(); AngularXLimitSpring = reader.ReadAsset <SoftJointLimitSpring>(); LowAngularXLimit = reader.ReadAsset <SoftJointLimit>(); HighAngularXLimit = reader.ReadAsset <SoftJointLimit>(); AngularYZLimitSpring = reader.ReadAsset <SoftJointLimitSpring>(); AngularYLimit = reader.ReadAsset <SoftJointLimit>(); AngularZLimit = reader.ReadAsset <SoftJointLimit>(); TargetPosition = reader.ReadAsset <Vector3f>(); TargetVelocity = reader.ReadAsset <Vector3f>(); XDrive = reader.ReadAsset <JointDrive>(); YDrive = reader.ReadAsset <JointDrive>(); ZDrive = reader.ReadAsset <JointDrive>(); TargetRotation = reader.ReadAsset <Quaternionf>(); TargetAngularVelocity = reader.ReadAsset <Vector3f>(); RotationDriveMode = (RotationDriveMode)reader.ReadInt32(); AngularXDrive = reader.ReadAsset <JointDrive>(); AngularYZDrive = reader.ReadAsset <JointDrive>(); SlerpDrive = reader.ReadAsset <JointDrive>(); ProjectionMode = (JointProjectionMode)reader.ReadInt32(); ProjectionDistance = reader.ReadSingle(); ProjectionAngle = reader.ReadSingle(); ConfiguredInWorldSpace = reader.ReadBoolean(); SwapBodies = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); BreakForce = reader.ReadSingle(); BreakTorque = reader.ReadSingle(); EnableCollision = reader.ReadBoolean(); EnablePreprocessing = reader.ReadBoolean(); if (IsReadMassScale(reader.Version)) { reader.AlignStream(AlignType.Align4); MassScale = reader.ReadSingle(); ConnectedMassScale = reader.ReadSingle(); } }
public override void Read(AssetReader reader) { base.Read(reader); ConnectedBody.Read(reader); BreakForce = reader.ReadSingle(); BreakTorque = reader.ReadSingle(); EnableCollision = reader.ReadBoolean(); EnablePreprocessing = reader.ReadBoolean(); if (IsReadMassScale(reader.Version)) { reader.AlignStream(AlignType.Align4); MassScale = reader.ReadSingle(); ConnectedMassScale = reader.ReadSingle(); } }