private void OnConnectUI(ConnectResultParams data) { Debug.Log("Received connect state with data : " + data.success); if (!data.success) { reason.text = data.reason; } else { reason.text = string.Empty; } }
private void OnConnectResult(ConnectResultParams resultParams) { if (resultParams.success) { CurrentConnectionStatus = ConnectionStatus.Connected; } else { CurrentConnectionStatus = ConnectionStatus.Disconnected; } Debug.Log("ON CONNECT RESULT IN CONNECT ENGINE = " + resultParams.success); }
public void OnConnect(ConnectResultParams parameters) { OnConnectAction?.Invoke(parameters); }
private void OnReconnectResult(ConnectResultParams resultParam) { CurrentConnectionStatus = ConnectionStatus.Connected; Debug.Log("ON RECONNECT RESULT IN CONNECT ENGINE = " + resultParam.success); }