public void ConnectConfirm() { client.CloseSocket(); client.OnConnectedToServer("192.168.0.192", 8809); Thread.Sleep(3000); ConnectConfirmRequest request = new ConnectConfirmRequest(); request.token = this.token; request.userId = this.userId; request.roleId = this.roleId; client.SendGameMessage(request); }
public void ConnectConfirm() { ConnectConfirmRequest request = new ConnectConfirmRequest(); client.SendGameMessage(request); }