public void RemovePlayerButton() { int index = this.gameObject.transform.GetSiblingIndex() - 1; CurrentGame.data.players.RemoveAt(index); confirmationList.ReRender(); }
public void MoreInputs() { if (count > 0) { PlayerInputCount(count); } else if (count <= 0) { //if this is already active .... confirmationPanel.SetActive(true) //Debug.Log("game is ready"); //set another button up that increases count + 1 //activate the last prompt that says here are the players //confirmationList.ReRender(); confirmationList.ReRender(); confirmationPanel.SetActive(true); this.gameObject.SetActive(false); } }