// Use this for initialization void Awake() { if (!manager) { print ("DataSaveLoadManager is missing!"); Destroy(this); } confirmDialogUI = GameObject.FindObjectOfType<ConfirmDialogUI> (); if (!confirmDialogUI) { print ("Confirm Dialog UI is missing!"); Destroy(this); } }
void Start() { dialog = FindObjectOfType <ConfirmDialogUI> (); string folder = dataSaveLoad.GetFolderPath(textureFolder); if (!new FileInfo(folder).Exists) { DirectoryInfo fi = Directory.CreateDirectory(folder); print("Created : " + fi.FullName); } UpdateTextures(); }