// Use this for initialization
        void Awake()
        {
            if (!manager) {
                print ("DataSaveLoadManager is missing!");
                Destroy(this);
            }

            confirmDialogUI = GameObject.FindObjectOfType<ConfirmDialogUI> ();
            if (!confirmDialogUI) {
                print ("Confirm Dialog UI is missing!");
                Destroy(this);
            }
        }
        void Start()
        {
            dialog = FindObjectOfType <ConfirmDialogUI> ();

            string folder = dataSaveLoad.GetFolderPath(textureFolder);

            if (!new FileInfo(folder).Exists)
            {
                DirectoryInfo fi = Directory.CreateDirectory(folder);
                print("Created : " + fi.FullName);
            }


            UpdateTextures();
        }