private void InitialiseConfiguredPlayers(int selectedPlayerCount) { ConfiguredPlayers.Clear(); for (var i = 0; i < selectedPlayerCount; i++) { ConfiguredPlayers.Add(new Player(i)); } }
private void SaveNewConfigData() { _configurationData.GameType = SelectedGame.Id; _configurationData.Sets = SelectedSet; _configurationData.LegsPerSet = SelectedLeg; _configurationData.PlayerIndexes = new List <Guid>(); _configurationData.PlayerIds = new List <int>(); _configurationData.PlayerCount = SelectedPlayers; foreach (var player in ConfiguredPlayers.Where(player => player.PlayerDetails != null)) { _configurationData.PlayerIndexes.Add(player.PlayerDetails.Id); _configurationData.PlayerIds.Add(player.Number); } SaveConfigData(); }