public string GetSceneNameSafe(LevelZonesID levelZonesID) { ConfigurationInherentData.TryGetValue(levelZonesID, out LevelZonesSceneConfigurationData configurationData); if (configurationData != null) { return(configurationData.sceneName); } return(string.Empty); }
public List <LevelZoneChunkID> GetLevelHierarchy(LevelZonesID levelZonesID) { if (!ConfigurationInherentData.ContainsKey(levelZonesID) || ConfigurationInherentData[levelZonesID] == null) { return(new List <LevelZoneChunkID>()); } else { return(ConfigurationInherentData[levelZonesID].LevelHierarchy); } }