/// <summary> /// 带事务的Update /// </summary> /// <param name="entity"></param> /// <param name="trans">The trans.</param> /// <returns></returns> /// <remarks>2016/5/7 21:28:45</remarks> public bool Update(ConfigPlayerkillpointEntity entity, DbTransaction trans) { var database = new SqlDatabase(this.ConnectionString); DbCommand commandWrapper = database.GetStoredProcCommand("dbo.P_ConfigPlayerkillpoint_Update"); database.AddInParameter(commandWrapper, "@Idx", DbType.Int32, entity.Idx); database.AddInParameter(commandWrapper, "@VipLevel", DbType.Int32, entity.VipLevel); database.AddInParameter(commandWrapper, "@PrizePoint", DbType.Int32, entity.PrizePoint); database.AddInParameter(commandWrapper, "@TotalPoint", DbType.Int32, entity.TotalPoint); int results = 0; if (trans != null) { results = database.ExecuteNonQuery(commandWrapper, trans); } else { results = database.ExecuteNonQuery(commandWrapper); } return(Convert.ToBoolean(results)); }
/// <summary> /// 将IDataReader的当前记录读取到ConfigPlayerkillpointEntity 对象 /// </summary> /// <param name="reader"></param> /// <returns></returns> public ConfigPlayerkillpointEntity LoadSingleRow(IDataReader reader) { var obj = new ConfigPlayerkillpointEntity(); obj.Idx = (System.Int32)reader["Idx"]; obj.VipLevel = (System.Int32)reader["VipLevel"]; obj.PrizePoint = (System.Int32)reader["PrizePoint"]; obj.TotalPoint = (System.Int32)reader["TotalPoint"]; return(obj); }
/// <summary> /// GetById /// </summary> /// <param name="idx">idx</param> /// <returns>ConfigPlayerkillpointEntity</returns> /// <remarks>2016/5/7 21:28:44</remarks> public ConfigPlayerkillpointEntity GetById(System.Int32 idx) { var database = new SqlDatabase(this.ConnectionString); DbCommand commandWrapper = database.GetStoredProcCommand("P_ConfigPlayerkillpoint_GetById"); database.AddInParameter(commandWrapper, "@Idx", DbType.Int32, idx); ConfigPlayerkillpointEntity obj = null; using (IDataReader reader = database.ExecuteReader(commandWrapper)) { if (reader.Read()) { obj = LoadSingleRow(reader); } } return(obj); }
/// <summary> /// Update /// </summary> /// <param name="entity"></param> /// <returns></returns> /// <remarks>2016/5/7 21:28:45</remarks> public bool Update(ConfigPlayerkillpointEntity entity) { return(Update(entity, null)); }
/// <summary> /// Insert /// </summary> /// <param name="entity"></param> /// <param name="trans">The trans.</param> /// <returns></returns> /// <remarks>2016/5/7 21:28:44</remarks> public bool Insert(ConfigPlayerkillpointEntity entity) { return(Insert(entity, null)); }
public static bool Update(ConfigPlayerkillpointEntity configPlayerkillpointEntity, DbTransaction trans = null, string zoneId = "") { var provider = new ConfigPlayerkillpointProvider(zoneId); return(provider.Update(configPlayerkillpointEntity, trans)); }