public override bool Load(ConfigNode configNode) { bool hasTargetBody = configNode.HasValue("targetBody"); // Load base class bool valid = base.Load(configNode); // Base class attempts to load a default, remove it and re-load if (!hasTargetBody) { configNode.RemoveValue("targetBody"); valid &= ConfigNodeUtil.ParseValue <CelestialBody>(configNode, "targetBody", x => _targetBody = x, this, (CelestialBody)null); } // Before loading, verify the RemoteTech version valid &= Util.Version.VerifyRemoteTechVersion(); valid &= ConfigNodeUtil.ParseValue <int>(configNode, "minCount", x => minCount = x, this, 1, x => Validation.GE(x, 0)); valid &= ConfigNodeUtil.ParseValue <int>(configNode, "maxCount", x => maxCount = x, this, int.MaxValue, x => Validation.GE(x, 0)); valid &= ConfigNodeUtil.ParseValue <bool>(configNode, "activeVessel", x => activeVessel = x, this, false); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "minRange", x => minRange = x, this, 0.0, x => Validation.GE(x, 0.0)); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "maxRange", x => maxRange = x, this, double.MaxValue, x => Validation.GE(x, 0.0)); valid &= ConfigNodeUtil.ParseValue <HasAntennaParameter.AntennaType?>(configNode, "antennaType", x => antennaType = x, this, (HasAntennaParameter.AntennaType?)null); valid &= ConfigNodeUtil.MutuallyExclusive(configNode, new string[] { "activeVessel" }, new string[] { "targetBody" }, this); return(valid); }
public override bool Load(ConfigNode configNode) { bool valid = base.Load(configNode); valid &= ConfigNodeUtil.ParseValue <RadiationFieldType>(configNode, "field", x => field = x, this, RadiationFieldType.UNDEFINED, ValidateField); valid &= ConfigNodeUtil.ParseValue <int>(configNode, "crossings_min", x => crossings_min = x, this, -1); valid &= ConfigNodeUtil.ParseValue <int>(configNode, "crossings_max", x => crossings_max = x, this, -1); valid &= ConfigNodeUtil.ParseValue <bool>(configNode, "stay_in", x => stay_in = x, this, false); valid &= ConfigNodeUtil.ParseValue <bool>(configNode, "stay_out", x => stay_out = x, this, false); valid &= ValidateTargetBody(configNode); valid &= ConfigNodeUtil.MutuallyExclusive(configNode, new string[] { "stay_in", "stay_out" }, new string[] { "crossings_min", "crossings_max" }, this); if (crossings_max > 0 && crossings_min > crossings_max) { LoggingUtil.LogError(GetType(), ErrorPrefix() + ": crossings_min must be <= crossings_max"); valid = false; } if (stay_in && stay_out) { LoggingUtil.LogError(GetType(), ErrorPrefix() + ": cannot be both stay_in AND stay_out"); valid = false; } return(valid); }
public override bool Load(ConfigNode configNode) { // Load base class bool valid = base.Load(configNode); valid &= ConfigNodeUtil.ParseValue <int>(configNode, "minCount", ref minCount, this, 1, x => Validation.GE(x, 0)); valid &= ConfigNodeUtil.ParseValue <int>(configNode, "maxCount", ref maxCount, this, int.MaxValue, x => Validation.GE(x, 0)); valid &= ConfigNodeUtil.ParseValue <bool>(configNode, "activeVessel", ref activeVessel, this, false); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "minRange", ref minRange, this, 0.0, x => Validation.GE(x, 0.0)); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "maxRange", ref maxRange, this, double.MaxValue, x => Validation.GE(x, 0.0)); valid &= ConfigNodeUtil.ParseValue <HasAntennaParameter.AntennaType?>(configNode, "antennaType", ref antennaType, this, (HasAntennaParameter.AntennaType?)null); valid &= ConfigNodeUtil.MutuallyExclusive(configNode, new string[] { "activeVessel" }, new string[] { "targetBody" }, this); return(valid); }
public override bool Load(ConfigNode configNode) { // Load base class bool valid = base.Load(configNode); // Before loading, verify the RemoteTech version valid &= Util.VerifyRemoteTechVersion(); valid &= ConfigNodeUtil.ParseValue <int>(configNode, "minCount", x => minCount = x, this, 1, x => Validation.GE(x, 0)); valid &= ConfigNodeUtil.ParseValue <int>(configNode, "maxCount", x => maxCount = x, this, int.MaxValue, x => Validation.GE(x, 0)); valid &= ConfigNodeUtil.ParseValue <bool>(configNode, "activeVessel", x => activeVessel = x, this, false); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "minRange", x => minRange = x, this, 0.0, x => Validation.GE(x, 0.0)); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "maxRange", x => maxRange = x, this, double.MaxValue, x => Validation.GE(x, 0.0)); valid &= ConfigNodeUtil.ParseValue <HasAntennaParameter.AntennaType?>(configNode, "antennaType", x => antennaType = x, this, (HasAntennaParameter.AntennaType?)null); valid &= ConfigNodeUtil.MutuallyExclusive(configNode, new string[] { "activeVessel" }, new string[] { "targetBody" }, this); return(valid); }
public override bool Load(ConfigNode configNode) { // Before loading, verify the SCANsat version if (!SCANsatUtil.VerifySCANsatVersion()) { return(false); } // Load base class bool valid = base.Load(configNode); // Do not check the requirement on active contracts. Otherwise when they scan the // contract is invalidated, which is usually not what's meant. checkOnActiveContract = false; valid &= ConfigNodeUtil.ParseValue <string>(configNode, "scanType", x => scanType = x, this, "Anomaly", SCANsatUtil.ValidateSCANname); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "latitude", x => latitude = x, this, 0.0); valid &= ConfigNodeUtil.ParseValue <double>(configNode, "longitude", x => longitude = x, this, 0.0); valid &= ConfigNodeUtil.MutuallyExclusive(configNode, new string[] { "latitude", "longitude" }, new string[] { "pqsCity" }, this); valid &= ValidateTargetBody(configNode); string pqsName = null; valid &= ConfigNodeUtil.ParseValue <string>(configNode, "pqsCity", x => pqsName = x, this, (string)null); if (pqsName != null) { try { CelestialBody body = FlightGlobals.Bodies.Where(b => b == targetBody).First(); pqsCity = body.GetComponentsInChildren <PQSCity>(true).Where(pqs => pqs.name == pqsName).First(); } catch (Exception e) { LoggingUtil.LogError(this, "Couldn't load PQSCity with name '" + pqsCity + "'"); LoggingUtil.LogException(e); valid = false; } } return(valid); }