static public void GetWetTarget(ref List <Life> targetlist, SkillInfo skill, Life own) { float radius = ConfigM.GetWetBodyRange() * 0.01f; List <Life> lr = new List <Life>(); LifeMCamp camp = GetSkillCamp(skill, own); CM.SearchLifeMListInBoat(ref lr, LifeMType.SOLDIER, camp); for (int i = 0; i < targetlist.Count; i++) { Life l = targetlist[i]; foreach (Role r in lr) { if (NdUtil.IsSameMapLayer(l.MapPos, r.MapPos)) { if (r.m_thisT.localPosition.x >= (l.m_thisT.localPosition.x - radius) && r.m_thisT.localPosition.x <= (l.m_thisT.localPosition.x + radius)) { if (r.m_Attr.IsWetBody) { if (!targetlist.Contains(r)) { targetlist.Add(r); } } } } } } }