public bool IsOrderWhen(Config.Time t) { if (t == Stat.Time || Stat.Time == Config.Time.AllBattle) { return(true); } return(false); }
public AddOnStat() : base() { Time = Config.Time.Never; }
/// <summary> /// Setup all the variables for the skimish phases /// </summary> /// <param name="gen1"></param> /// <param name="gen2"></param> /// <param name="add1"></param> /// <param name="add2"></param> public void Setup(List <General> gen1, List <General> gen2, List <AddOn> add1, List <AddOn> add2, string side1, string side2, string battleName, int turn, Config.Time time, Config.Fortification for1, Config.Fortification for2, Config.Fatigue fat1, Config.Fatigue fat2, float inegality) { _general = new List <General> [2]; _general[0] = gen1; _general[1] = gen2; _generalBest = new List <General> [2]; _generalBest[0] = new List <General>(); _generalBest[1] = new List <General>(); _addon = new List <AddOn> [2]; _addon[0] = add1; _addon[1] = add2; _sides = new string[2]; _sides[0] = side1; _sides[1] = side2; _battleName = battleName; _round = turn; _time = time; _inegatilies = new float[2]; if (inegality < 0) { _inegatilies[0] = -inegality; _inegatilies[1] = 0; } else { _inegatilies[0] = 0; _inegatilies[1] = inegality; } _for = new Config.Fortification[2]; _for[0] = for1; _for[1] = for2; _fat = new Config.Fatigue[2]; _fat[0] = fat1; _fat[1] = fat2; _imp = new List <Implication> [2]; _force = new int[2]; _force[0] = 0; _force[1] = 0; _totalForce = new int[2]; _totalForce[0] = 0; _totalForce[1] = 0; _totalForceBonus = new int[2]; _totalForceBonus[0] = 0; _totalForceBonus[1] = 0; _add = new int[2]; _add[0] = 0; _add[1] = 0; _counterAdd = new int[2]; _counterAdd[0] = 0; _counterAdd[1] = 0; _saboteurImpact = new ImplicationSaboteur[2]; if (_round == 1) { _detailed += "La bataille est sur point de commencer, les forces sont placées et les dés sont jetés,\n"; _detailed += "Chaque groupe est prêt à une stratégie, l'issue se résout ce soir.\n"; _detailed += "\nLa Bataille de " + _battleName + " commence!!"; for (int i = 0; i < 2; i++) { _detailed += "D'un côté, nous avons le groupe " + _sides[i] + "\n"; _detailed += "Les généraux sont nul autre que "; for (int j = 0; j < _general[i].Count; j++) { _detailed += _general[i][j].Name + "; "; } _detailed += "\n\n"; } _detailed += "Que le combat commence!\n\n\n"; } }