public void OnPostGoal() { goalScored = false; if (endGame) { LevelTransition.FadeToNextLevel(); } if (teamOneScore >= scoreToWin) { OnWin(GameData.TeamOneName); } else if (teamTwoScore >= scoreToWin) { OnWin(GameData.TeamTwoName); } else { Confetti.Stop(); Scoreboard.HideMessage(); ResetAllPiecesToStart(); Time.timeScale = 1f; } }
protected override void OnDisappearing() { base.OnDisappearing(); Confetti.Stop(); }