Example #1
0
 /// <summary>
 /// Draws an existing ConduitFlowMesh without updating it.
 /// </summary>
 /// <param name="flowMesh">The mesh to draw.</param>
 /// <param name="z">The z coordinate to render the mesh.</param>
 /// <param name="layer">The layer for rendering.</param>
 private static void DrawMesh(ConduitFlowMesh flowMesh, float z, int layer)
 {
     if (flowMesh != null)
     {
         Graphics.DrawMesh(flowMesh.mesh, new Vector3(0.5f, 0.5f, z - 0.1f), Quaternion.
                           identity, flowMesh.material, layer);
     }
 }
Example #2
0
            /// <summary>
            /// Applied after the constructor runs.
            /// </summary>
            internal static void Postfix(ConduitFlowMesh __instance)
            {
                var mesh = __instance.mesh;

                if (mesh != null)
                {
                    // Destroy the existing renderer if it exists
                    if (visualizers.TryGetValue(mesh, out ConduitMeshVisualizer visualizer))
                    {
                        visualizer.DestroyRenderer();
                    }
                    visualizers[mesh] = ConduitMeshVisualizer.Create(mesh, __instance.
                                                                     material);
                }
            }