public void EndEdit() { if (Descriptor != null) { Descriptor.MemberUniqueName = MemberControl.Text; if (ConditionDetails.IsEnabled) { ConditionDetails.EndEdit(); } Descriptor.Conditions.Clear(); foreach (var item in ConditionsList.List) { Descriptor.Conditions.Add(item); } ConditionsList.Refresh(); EventHandler handler = EditEnd; if (handler != null) { handler(this, EventArgs.Empty); } } }
internal AbstractReformValue(string inname, string indescription, int IDin, ConditionsList condition) { ID = IDin; name = inname; description = indescription; this.allowed = condition; }
public IConditionViewModel Clone() { return(new CompareConditionViewModel(ConditionsList.Select(s => s).ToList()) { SelectedCondition = this.SelectedCondition, UshortValueToCompare = _ushortValueToCompare }); }
public void Initialize(CellConditionsDescriptor descriptor) { m_Descriptor = descriptor; IsEnabled = Descriptor != null; MemberControl.Text = Descriptor != null ? Descriptor.MemberUniqueName : String.Empty; ConditionsList.Initialize(Descriptor != null ? Descriptor.Conditions.ToList <CellCondition>() : null); ConditionDetails.Initialize((Descriptor != null && Descriptor.Conditions.Count > 0) ? Descriptor.Conditions[0] : null); }
public async void LoadConditions() { ConditionsList.Clear(); foreach (string key in LocationWeather.Keys) { var condition = await RestService.GetCurrentConditions(key); LocationWeather[key].WeatherConditions = condition.ElementAt(0); ConditionsList.Add(LocationWeather[key]); } SaveLocations(LocationWeather.Values.ToList()); }
private void LoadSettings() { if (Settings.ContainsKey("locations")) { var locationsJson = App.Current.Properties["locations"] as string; var locations = JsonConvert.DeserializeObject <List <LocationWeatherInfo> >(locationsJson); foreach (LocationWeatherInfo item in locations) { LocationWeather.Add(item.Location.Key, item); ConditionsList.Add(item); } } }
internal FactoryType(string iname, Storage ibasicProduction, PrimitiveStorageSet iresourceInput, bool shaft) { name = iname; if (iname == "Gold pit") { GoldMine = this; } if (iname == "Furniture factory") { Furniture = this; } if (iname == "Metal pit") { MetalDigging = this; } if (iname == "Metal smelter") { MetalSmelter = this; } allTypes.Add(this); basicProduction = ibasicProduction; if (iresourceInput == null) { resourceInput = new PrimitiveStorageSet(); } else { resourceInput = iresourceInput; } //upgradeResource.Set(new Storage(Product.Wood, 10f)); upgradeResource.Set(new Storage(Product.Stone, 10f)); //internal ConditionsList conditionsBuild; enoughMoneyOrResourcesToBuild = new Condition( (delegate(Country forWhom) { if (Economy.isMarket.checkIftrue(forWhom)) { return(forWhom.wallet.canPay(getBuildCost())); } else { return(forWhom.storageSet.has(getBuildNeeds())); } }), "Have enough money or resources to build", true ); conditionsBuild = new ConditionsList(new List <AbstractCondition>() { Economy.isNotLF, enoughMoneyOrResourcesToBuild }); // can build this.shaft = shaft; }
internal Factory(Province iprovince, Owner inowner, FactoryType intype) { //assuming this is level 0 building type = intype; needsToUpgrade = type.getBuildNeeds(); iprovince.allFactories.Add(this); factoryOwner = inowner; province = iprovince; gainGoodsThisTurn = new Storage(type.basicProduction.getProduct()); storageNow = new Storage(type.basicProduction.getProduct()); sentToMarket = new Storage(type.basicProduction.getProduct()); salary.set(province.getLocalMinSalary()); modifierHasResourceInProvince = new Modifier(delegate(Country forWhom) { return(!type.isResourceGathering() && province.isProducingOnFactories(type.resourceInput)); }, "Has input resource in thst province", true, 20f); modifierLevelBonus = new Modifier(delegate() { return(this.getLevel()); }, "High production concetration bonus", true, 5f); modifierInventedMiningAndIsShaft = new Modifier( delegate(Country forWhom) { return(forWhom.isInvented(InventionType.mining) && type.isShaft()); }, new StringBuilder("Invented ").Append(InventionType.mining.ToString()).ToString(), false, 50f); modifierBelongsToCountry = new Modifier( delegate(Country forWhom) { return(factoryOwner is Country); }, "Belongs to government", false, -20f); modifierNotBelongsToCountry = new Condition( (Country x) => !(factoryOwner is Country), "Doesn't belongs to government", false); modifierIsSubsidised = new Modifier((x) => isSubsidized(), "Is subsidized", false, -10f); modifierEfficiency = new ModifiersList(new List <Condition>() { new Modifier(InventionType.steamPower, true, 25f), modifierInventedMiningAndIsShaft, new Modifier(Economy.StateCapitalism, true, 10f), new Modifier(Economy.Interventionism, true, 30f), new Modifier(Economy.LaissezFaire, true, 50f), new Modifier(Economy.PlannedEconomy, true, -10f), modifierHasResourceInProvince, modifierLevelBonus, modifierBelongsToCountry, modifierIsSubsidised }); conditionsUpgrade = new ConditionsList(new List <Condition>() { new Condition(delegate(Owner forWhom) { return(province.owner.economy.status != Economy.LaissezFaire || forWhom is PopUnit); }, "Economy policy is not Laissez Faire", true), new Condition(delegate(Owner forWhom) { return(!isUpgrading()); }, "Not upgrading", false), new Condition(delegate(Owner forWhom) { return(!isBuilding()); }, "Not building", false), new Condition(delegate(Owner forWhom) { return(isWorking()); }, "Open", false), new Condition(delegate(Owner forWhom) { return(level != Game.maxFactoryLevel); }, "Max level not achieved", false), new Condition(delegate(Owner forWhom) { Value cost = this.getUpgradeCost(); return(forWhom.wallet.canPay(cost)); }, delegate() { Game.threadDangerSB.Clear(); Game.threadDangerSB.Append("Have ").Append(getUpgradeCost()).Append(" coins"); return(Game.threadDangerSB.ToString()); }, true) }); conditionsClose = new ConditionsList(new List <Condition>() { new Condition(delegate(Owner forWhom) { return(province.owner.economy.status != Economy.LaissezFaire || forWhom is PopUnit); }, "Economy policy is not Laissez Faire", true), new Condition(delegate(Owner forWhom) { return(!isBuilding()); }, "Not building", false), new Condition(delegate(Owner forWhom) { return(isWorking()); }, "Open", false), }); conditionsReopen = new ConditionsList(new List <Condition>() { new Condition(delegate(Owner forWhom) { return(province.owner.economy.status != Economy.LaissezFaire || forWhom is PopUnit); }, "Economy policy is not Laissez Faire", true), new Condition(delegate(Owner forWhom) { return(!isBuilding()); }, "Not building", false), new Condition(delegate(Owner forWhom) { return(!isWorking()); }, "Close", false), new Condition(delegate(Owner forWhom) { return(forWhom.wallet.canPay(getReopenCost())); }, delegate() { Game.threadDangerSB.Clear(); Game.threadDangerSB.Append("Have ").Append(getReopenCost()).Append(" coins"); return(Game.threadDangerSB.ToString()); }, true) }); conditionsDestroy = new ConditionsList(new List <Condition>() { Economy.isNotLF }); //status == Economy.LaissezFaire || status == Economy.Interventionism || status == Economy.NaturalEconomy conditionsSell = ConditionsList.IsNotImplemented; // !Planned and ! State //(status == Economy.StateCapitalism || status == Economy.Interventionism || status == Economy.NaturalEconomy) conditionsBuy = ConditionsList.IsNotImplemented; // ! LF and !Planned // (status == Economy.PlannedEconomy || status == Economy.NaturalEconomy || status == Economy.StateCapitalism) conditionsNatinalize = new ConditionsList(new List <Condition>() { Economy.isNotLF, Economy.isNotInterventionism, modifierNotBelongsToCountry }); //!LF and ! Inter conditionsSubsidize = new ConditionsList(new List <Condition>() { Economy.isNotLF, Economy.isNotNatural }); conditionsDontHireOnSubsidies = new ConditionsList(new List <Condition>() { Economy.isNotLF, Economy.isNotNatural, Condition.IsNotImplemented }); conditionsChangePriority = new ConditionsList(new List <Condition>() { Economy.isNotLF, Condition.IsNotImplemented }); }
internal void RemoveLocation(string keyToRemove) { ConditionsList.Remove(LocationWeather[keyToRemove]); LocationWeather.Remove(keyToRemove); SaveLocations(LocationWeather.Values.ToList()); }
void ConditionDetails_PropertyChanged(object sender, EventArgs e) { ConditionsList.Refresh(); }
public ReformValue(string inname, string indescription, Procent intarrif, int idin, ConditionsList condition) : base(inname, indescription, idin, condition) { tax = intarrif; }
public ReformValue(string inname, string indescription, int idin, ConditionsList condition) : base(inname, indescription, idin, condition) { PossibleStatuses.Add(this); }