public void ConditionalWithConstantRuleUsingFactory(string valueToCheck, string expectedOutput) { var trueRule = ConstantRulesFactory.CreateConstantRule <string, string>("element is present in the collection"); var falseRule = ConstantRulesFactory.CreateConstantRule <string, string>("element is not present in the collection"); var searchList = new List <string> { "one", "two", "three", "four", "five", "six" }; var containsRule = ContainsValueRuleFactory.CreateContainsValueRule(searchList, "System.StringComparer", "OrdinalIgnoreCase"); var containsTextRule = ConditionalRulesFactory.CreateConditionalFuncRule <string, string>(containsRule, trueRule, falseRule); var compileResult = containsTextRule.Compile(); compileResult.Should().BeTrue(); _testOutputHelper.WriteLine($"{nameof(containsTextRule)}:{Environment.NewLine}" + $"{containsTextRule.ExpressionDebugView()}"); var ruleResult = containsTextRule.Execute(valueToCheck); _testOutputHelper.WriteLine($"expected: {expectedOutput} - actual: {ruleResult}"); ruleResult.Should().BeEquivalentTo(expectedOutput); }
public void ConditionalRuleLookAtOneValueUpdateAnotherUsingFactory() { var const1 = ConstantRulesFactory.CreateConstantRule <int>("999"); var trueRule = UpdateValueRulesFactory.CreateUpdateValueRule <Player>(p => p.CurrentCoOrdinates.X, const1); var const2 = ConstantRulesFactory.CreateConstantRule <string>("ab"); var validationRule = ValidationRulesFactory.CreateValidationRule <Player>(p => p.Country.CountryCode, LogicalOperatorAtTheRootLevel.Equal, const2); var conditionalUpdate = ConditionalRulesFactory.CreateConditionalIfThActionRule <Player>(validationRule, trueRule); var compileResult = conditionalUpdate.Compile(); compileResult.Should().BeTrue(); _testOutputHelper.WriteLine($"{nameof(conditionalUpdate)}:{Environment.NewLine}" + $"{conditionalUpdate.ExpressionDebugView()}"); var player = new Player { Country = new Country { CountryCode = "ab" }, CurrentCoOrdinates = new CoOrdinate { X = 1, Y = 1 } }; conditionalUpdate.Execute(player); player.CurrentCoOrdinates.X.Should().Be(999); _testOutputHelper.WriteLine($"expected: 999 - actual: {player.CurrentCoOrdinates.X}"); }
public void ConditionalRuleToUpdateNameUsingFactory() { var trueRule = UpdateValueRulesFactory.CreateUpdateValueRule <Game>(g => g.Name, ConstantRulesFactory.CreateConstantRule <string>("updated name")); var methodParams = new List <Rule> { ConstantRulesFactory.CreateConstantRule <string>("some name"), ConstantRulesFactory.CreateConstantRule <StringComparison>("CurrentCultureIgnoreCase") }; var methodCallRule = MethodCallRulesFactory.CreateMethodCallRule <Game, bool>("Equals", null, g => g.Name, methodParams); var conditionalUpdateValue = ConditionalRulesFactory.CreateConditionalIfThActionRule <Game>(methodCallRule, trueRule); var compileResult = conditionalUpdateValue.Compile(); compileResult.Should().BeTrue(); _testOutputHelper.WriteLine($"{nameof(conditionalUpdateValue)}:{Environment.NewLine}" + $"{conditionalUpdateValue.ExpressionDebugView()}"); var game = new Game { Name = "some name" }; _testOutputHelper.WriteLine($"before game.Name: {game.Name}"); conditionalUpdateValue.Execute(game); _testOutputHelper.WriteLine($"after game.Name: {game.Name}"); game.Name.Should().Be("updated name"); }
public void ReturnsNewOrUpdatedGameUsingFactory() { var nullGame = ConstantRulesFactory.CreateConstantRule <Game>("null"); var nullGameCheckRule = ValidationRulesFactory.CreateValidationRule <Game>(LogicalOperatorAtTheRootLevel.Equal, nullGame); var newGameRule = MethodCallRulesFactory.CreateStaticMethodCallRule <Game>("CreateGame", "ModelForUnitTests.Game", null); var selfReturnRule = SelfReturnRuleFactory.CreateSelfReturnRule <Game>(); var gameObjectRule = ConditionalRulesFactory.CreateConditionalFuncRule <Game, Game>(nullGameCheckRule, newGameRule, selfReturnRule); var assignRule = UpdateValueRulesFactory.CreateUpdateValueRule <Game>(gameObjectRule); var nameConstRule = ConstantRulesFactory.CreateConstantRule <string>("some fancy name"); var nameChangeRule = UpdateValueRulesFactory.CreateUpdateValueRule <Game>(g => g.Name, nameConstRule); var rankConstRule = ConstantRulesFactory.CreateConstantRule <int>("1000"); var rankingChangeRule = UpdateValueRulesFactory.CreateUpdateValueRule <Game>(g => g.Ranking, rankConstRule); var descConstRule = ConstantRulesFactory.CreateConstantRule <string>("some cool description"); var descriptionChangeRule = UpdateValueRulesFactory.CreateUpdateValueRule <Game>(g => g.Description, descConstRule); IList <Rule> rules = new List <Rule> { assignRule, nameChangeRule, rankingChangeRule, descriptionChangeRule, selfReturnRule }; var blockRule = BlockRulesFactory.CreateFuncBlockRule <Game, Game>(rules); var compileResult = blockRule.Compile(); compileResult.Should().BeTrue(); var game = blockRule.Execute(null); game.Name.Should().Be("some fancy name"); game.Ranking.Should().Be(1000); game.Description.Should().Be("some cool description"); game.Rating.Should().BeNullOrEmpty(); _testOutputHelper.WriteLine($"{game}"); var newGame = new Game { Rating = "high" }; // newGame is not same as game object ReferenceEquals(game, newGame).Should().BeFalse(); game = blockRule.Execute(newGame); // this call shall return the same newGame object with updated values ReferenceEquals(game, newGame).Should().BeTrue(); game.Rating.Should().Be("high"); _testOutputHelper.WriteLine($"newGame: {game}"); }
public void IfValueContainsReturnDiffValue2UsingFactory(string searchValue, string expectedValue) { var collectionToSearch = new List <string> { "one", "two", "three", "four", "five", "six" }; var containsValueRule = ContainsValueRuleFactory.CreateContainsValueRule(collectionToSearch, "System.StringComparer", "OrdinalIgnoreCase"); var trueRule = ConstantRulesFactory.CreateConstantRule <string, string>("six-six-six"); var falseRule = SelfReturnRuleFactory.CreateSelfReturnRule <string>(); var valueReplacementIfBad = ConditionalRulesFactory.CreateConditionalFuncRule <string, string>(containsValueRule, trueRule, falseRule); var compileResult = valueReplacementIfBad.Compile(); compileResult.Should().BeTrue(); _testOutputHelper.WriteLine($"{nameof(valueReplacementIfBad)}:{Environment.NewLine}" + $"{valueReplacementIfBad.ExpressionDebugView()}"); var ruleResult = valueReplacementIfBad.Execute(searchValue); _testOutputHelper.WriteLine($"expected: {expectedValue} - actual: {ruleResult}"); ruleResult.Should().Be(expectedValue); }
public void ConditionalRuleWithBlockUsingFactory() { var sourceNameRule = ConstantRulesFactory.CreateConstantRule <string>("some fancy name"); var nameChangeRule = UpdateValueRulesFactory.CreateUpdateValueRule <Game>(g => g.Name, sourceNameRule); var sourceRankRule = ConstantRulesFactory.CreateConstantRule <int>("1000"); var rankingChangeRule = UpdateValueRulesFactory.CreateUpdateValueRule <Game>(g => g.Ranking, sourceRankRule); var sourceDescRule = ConstantRulesFactory.CreateConstantRule <string>("some cool description"); var descriptionChangeRule = UpdateValueRulesFactory.CreateUpdateValueRule <Game>(g => g.Description, sourceDescRule); var subRules = new List <Rule> { nameChangeRule, rankingChangeRule, descriptionChangeRule }; var blockRule = BlockRulesFactory.CreateActionBlockRule <Game>(subRules); var param1Const = ConstantRulesFactory.CreateConstantRule <string>("some name"); var param2Const = ConstantRulesFactory.CreateConstantRule <StringComparison>("CurrentCultureIgnoreCase"); var nameEqualsRule = MethodCallRulesFactory.CreateMethodCallRule <Game, bool>("Equals", null, (g => g.Name), new List <Rule> { param1Const, param2Const }); var conditionalUpdateValue = ConditionalRulesFactory.CreateConditionalIfThActionRule <Game>(nameEqualsRule, blockRule); var compileResult = conditionalUpdateValue.Compile(); compileResult.Should().BeTrue(); _testOutputHelper.WriteLine($"{nameof(conditionalUpdateValue)}:{Environment.NewLine}" + $"{conditionalUpdateValue.ExpressionDebugView()}"); var game = new Game { Name = "some name" }; _testOutputHelper.WriteLine($"before game.Name: {game.Name}"); conditionalUpdateValue.Execute(game); _testOutputHelper.WriteLine($"after game.Name: {game.Name}"); game.Name.Should().Be("some fancy name"); _testOutputHelper.WriteLine($"{game}"); var jsonConverterForRule = new JsonConverterForRule(); var json = JsonConvert.SerializeObject(conditionalUpdateValue, jsonConverterForRule); _testOutputHelper.WriteLine(json); var conditionalUpdateValue2 = JsonConvert.DeserializeObject <Rule>(json, jsonConverterForRule); compileResult = conditionalUpdateValue2.Compile(); compileResult.Should().BeTrue(); var game2 = new Game { Name = "some name" }; _testOutputHelper.WriteLine($"before game2.Name: {game2.Name}"); (conditionalUpdateValue2 as ConditionalIfThActionRule <Game>)?.Execute(game2); _testOutputHelper.WriteLine($"after game2.Name: {game2.Name}"); game.Name.Should().Be("some fancy name"); _testOutputHelper.WriteLine($"{game2}"); }