/// <inheritdoc /> public CombatAttribute Convert(AttributeDTO value, object state) { var entity = new ConditionDamageModifier(); this.Merge(entity, value, state); return(entity); }
// Implement this method in a buddy class to set properties that are specific to 'ConditionDamageModifier' (if any) partial void Merge(ConditionDamageModifier entity, AttributeDTO dto, object state);