//OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { myCondannatiComponent = animator.GetComponentInParent <Condannati>(); if (myCondannatiComponent.enableSangue) { hasSangue = myCondannatiComponent && myCondannatiComponent.sangue; if (hasSangue) { myCondannatiComponent.sangue.SetActive(true); } } Transform head = animator.transform.Find("Sphere001"); if (head) { if (myCondannatiComponent.singleHeadPrefab) { OcchiEPelame thisOcchiEPelame = myCondannatiComponent.GetComponentInChildren <OcchiEPelame>(); GameObject singleHeadInstance = Instantiate(myCondannatiComponent.singleHeadPrefab, thisOcchiEPelame.transform.position, thisOcchiEPelame.transform.rotation); GameObject newPelameVario = Instantiate(thisOcchiEPelame.gameObject, singleHeadInstance.transform.GetChild(0).GetChild(0)); if (myCondannatiComponent.enableSangue) { singleHeadInstance.GetComponent <SingleHead>().sangueGameObject.SetActive(true); } singleHeadInstance.GetComponentInChildren <Rigidbody>().AddForce(((Camera.main.transform.position - singleHeadInstance.transform.position).normalized + Vector3.up) * 18, ForceMode.Impulse); } head.gameObject.SetActive(false); } animator.transform.GetComponentInChildren <OcchiEPelame>().gameObject.SetActive(false); }
IEnumerator spawnPuppotto() { //vittima1 = Vittime[Random.Range(0, Vittime.Length)].GetComponent<Condannati>(); do { int random = Random.Range(0, Vittime.Length); vittima1 = Vittime[random].GetComponent <Condannati>(); }while (!vittima1.isAlive); if (vittima1 != null) { vittima1.gameObject.SetActive(true); //vittima1.gameObject.GetComponentInChildren<Outline>().enabled = true; vittima1.transform.position = spawnPoint1.position; inputManager.Condannato1 = vittima1.gameObject; vittima2 = vittima1.possibleMatches[Random.Range(0, vittima1.possibleMatches.Length)].GetComponent <Condannati>(); do { int random = Random.Range(0, vittima1.possibleMatches.Length); vittima2 = vittima1.possibleMatches[random].GetComponent <Condannati>(); }while (!vittima2.isAlive); if (vittima2 != null) { //vittima2.gameObject.GetComponentInChildren<Outline>().enabled = true; vittima2.gameObject.SetActive(true); vittima2.transform.position = spawnPoint2.position; inputManager.Condannato2 = vittima2.gameObject; } } moveSipario(); yield return(null); }
void Update() { if (selected != null) { //ceppo.enabled = true; //selected.GetComponentInChildren<Outline>().enabled = false; mypanel.SetActive(true); } else { //ceppo.enabled = false; } crowdScore.rectTransform.sizeDelta = new Vector2(40, currentCrowdScore * 2); kingScore.rectTransform.sizeDelta = new Vector2(40, currentKingScore * 2); if (Input.GetMouseButtonDown(0) && GM.currentState == GameManager.State.GIOCO) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit)) { if (hit.transform.GetComponent <Condannati>()) { if (hit.transform.gameObject == Condannato1) { //Debug.Log("This is a Human1"); selected = Condannato1; //Debug.Log(selected.name); survivor = Condannato2; descriptionText.text = selected.GetComponent <Condannati>().description; nome.text = Condannato1.GetComponent <Condannati>().Nome; crimine.text = Condannato1.GetComponent <Condannati>().crimine; circostanza.text = Condannato1.GetComponent <Condannati>().circostanza; } else { mypanel.SetActive(true); //Debug.Log("This is a Human"); selected = Condannato2; //Debug.Log(selected.name); survivor = Condannato1; descriptionText.text = selected.GetComponent <Condannati>().description; nome.text = Condannato2.GetComponent <Condannati>().Nome; crimine.text = Condannato2.GetComponent <Condannati>().crimine; circostanza.text = Condannato2.GetComponent <Condannati>().circostanza; } if (Mathf.Abs(selected.GetComponent <Condannati>().crowdScoreMod) < 6) { crowdSphere.rectTransform.sizeDelta = piccola; } if (5 < (int)Mathf.Abs(selected.GetComponent <Condannati>().crowdScoreMod) && (int)Mathf.Abs(selected.GetComponent <Condannati>().crowdScoreMod) < 11) { crowdSphere.rectTransform.sizeDelta = media; } if (10 < (int)Mathf.Abs(selected.GetComponent <Condannati>().crowdScoreMod) && (int)Mathf.Abs(selected.GetComponent <Condannati>().crowdScoreMod) < 16) { crowdSphere.rectTransform.sizeDelta = grande; } if ((int)Mathf.Abs(selected.GetComponent <Condannati>().kingScoreMod) < 6) { kingSphere.rectTransform.sizeDelta = piccola; } if (5 < (int)Mathf.Abs(selected.GetComponent <Condannati>().kingScoreMod) && (int)Mathf.Abs(selected.GetComponent <Condannati>().kingScoreMod) < 11) { kingSphere.rectTransform.sizeDelta = media; } if (10 < (int)Mathf.Abs(selected.GetComponent <Condannati>().kingScoreMod) && (int)Mathf.Abs(selected.GetComponent <Condannati>().kingScoreMod) < 16) { kingSphere.rectTransform.sizeDelta = grande; } } else if (hit.transform.name == "Ceppo" && selected != null) { if (selected.GetComponent <Condannati>().kingScoreMod > selected.GetComponent <Condannati>().crowdScoreMod) { FindObjectOfType <AudioManager>().Play("NobiliSoddisfatti"); } else { FindObjectOfType <AudioManager>().Play("FollaSoddisfatta"); } FindObjectOfType <AudioManager>().Stop("NobiliWaiting"); FindObjectOfType <AudioManager>().Play("BarFill"); GM.checkState(GameManager.State.ENDTURN); survivor.GetComponent <Condannati>().Survive(); victim = selected; Condannati victimCondamnedData = victim.GetComponent <Condannati>(); victimCondamnedData.PrepareToDie(); currentCrowdScore += victimCondamnedData.crowdScoreMod; currentKingScore += victimCondamnedData.kingScoreMod; selected = null; mypanel.SetActive(false); //descriptionText.text = ""; if (victimCondamnedData.rank == Condannati.Rank.NOBILE) { currentNobiliUccisi += 1; nobiliUccisi.text = (currentNobiliUccisi) + " :"; } else if (victimCondamnedData.rank == Condannati.Rank.POPOLANO) { currentPopolaniUccisi += 1; popolaniUccisi.text = ": " + (currentPopolaniUccisi); } } else { selected = null; survivor = null; //Debug.Log("This isn't a Player"); // descriptionText.text = ""; //nome.text = ""; //crimine.text = ""; //circostanza.text = ""; mypanel.SetActive(false); kingSphere.rectTransform.sizeDelta = new Vector2(0, 0); crowdSphere.rectTransform.sizeDelta = new Vector2(0, 0); } } } }