Example #1
0
        static void VisitorTester()
        {
            #region sample 1
            // Setup structure
            ObjectStructure o = new ObjectStructure();
            o.Attach(new ConcreteElementA());
            o.Attach(new ConcreteElementB());

            // Create visitor objects
            ConcreteVisitor1 v1 = new ConcreteVisitor1();
            ConcreteVisitor2 v2 = new ConcreteVisitor2();

            // Structure accepting visitors
            o.Accept(v1);
            o.Accept(v2);
            #endregion

            #region sample 2
            // Setup employee collection
            EmployeeVs e = new EmployeeVs();
            e.Attach(new ClerkV());
            e.Attach(new DirectorV());
            e.Attach(new PresidentV());

            // Employees are 'visited'
            e.Accept(new IncomeVisitor());
            e.Accept(new VacationVisitor());
            #endregion
        }
Example #2
0
        // "Visitor"

        // "ConcreteVisitor1"
        public void TestVisitorPattern()
        {
            // Setup structure

            Element aE = new ConcreteElementA();
            Element bE = new ConcreteElementB();
            var     o  = new ObjectStructure();

            o.Attach(aE);
            o.Attach(bE);


            // Create visitor objects
            var v1 = new ConcreteVisitor1();
            var v2 = new ConcreteVisitor2();

            // Structure accepting visitors
            o.Accept(v1);
            o.Accept(v2);

            o.Detach(aE);
            o.Detach(bE);
            // Wait for user
            Console.Read();
        }
Example #3
0
        public VisitorTest()
        {
            _objectStructure = new ObjectStructure();
            _element1        = new ConcreteElement1();
            _element2        = new ConcreteElement2();
            _visitor1        = new ConcreteVisitor1();
            _visitor2        = new ConcreteVisitor2();

            _objectStructure.Attach(_element1);
            _objectStructure.Attach(_element2);
        }
Example #4
0
    public Client()
    {
        ObjectStructure o = new ObjectStructure();
        o.Attach(new ConcreteElementA());
        o.Attach(new ConcreteElementB());

        ConcreteVisitor1 v1 = new ConcreteVisitor1();
        ConcreteVisitor2 v2 = new ConcreteVisitor2();

        o.Accept(v1);
        o.Accept(v2);
    }
Example #5
0
    static void Main()
    {
        ObjectStructure o = new ObjectStructure();

        o.Attach(new ConcreteElementA());
        o.Attach(new ConcreteElementB());
        ConcreteVisitor1 v1 = new ConcreteVisitor1();
        ConcreteVisitor2 v2 = new ConcreteVisitor2();

        o.Accept(v1);
        o.Accept(v2);
        Console.ReadKey();
    }
        public void Test_Visitor()
        {
            VisitorObjectStructure o = new VisitorObjectStructure();

            o.Attach(new ConcreteElementA());
            o.Attach(new ConcreteElementB());

            var v1 = new ConcreteVisitor1();
            var v2 = new ConcreteVisitor2();

            o.Accept(v1);
            o.Accept(v2);
        }
Example #7
0
        static void Main(string[] args)
        {
            ObjectStructure objectStructure = new ObjectStructure();

            objectStructure.Attach(new ConcreteElementA());
            objectStructure.Attach(new ConcreteElementB());

            ConcreteVisitor1 concreteVisitor1 = new ConcreteVisitor1();
            ConcreteVisitor2 concreteVisitor2 = new ConcreteVisitor2();

            objectStructure.Accept(concreteVisitor1);
            objectStructure.Accept(concreteVisitor2);
        }
Example #8
0
        static void Main(string[] args)
        {
            ObjectStructure o = new ObjectStructure();

            o.Attach(new ConcreteElementA());
            o.Attach(new ConcreteElementB());

            ConcreteVisitor1 v1 = new ConcreteVisitor1();
            ConcreteVisitor2 v2 = new ConcreteVisitor2();

            o.Accept(v1);
            o.Accept(v2);
        }
Example #9
0
        static void Main(string[] args)
        {
            ObjectStructure o = new ObjectStructure();

            o.Attach(new ConcreteElementA());
            o.Attach(new ConcreteElementB());

            ConcreteVisitor1 v1 = new ConcreteVisitor1();
            ConcreteVisitor2 v2 = new ConcreteVisitor2();

            o.Accept(v1);
            o.Accept(v2);
        }
Example #10
0
        static void Main(string[] args)
        {
            ObjectStructure os = new ObjectStructure();
            os.Add(new ConcreteElementA());
            os.Add(new ConcreteElementB());

            ConcreteVisitor1 cv1 = new ConcreteVisitor1();
            ConcreteVisitor2 cv2 = new ConcreteVisitor2();
            os.Accept(cv1);
            os.Accept(cv2);

            Console.Read();
        }
Example #11
0
        static void Main(string[] args)
        {
            var o = new ObjectStructure();

            o.Add(new ConcreteElementA());
            o.Add(new ConcreteElementB());
            o.Add(new ConcreteElementB());
            o.Delete(new ConcreteElementB());
            var v1 = new ConcreteVisitor1();
            var v2 = new ConcreteVisitor2();

            o.Accept(v1);
            o.Accept(v2);
            Console.ReadKey();
        }
        public static void Demo(string[] args)
        {
            // Setup structure
            ObjectStructure o = new ObjectStructure();
            o.Attach(new ConcreteElementA());
            o.Attach(new ConcreteElementB());

            // Create visitor objects
            ConcreteVisitor1 v1 = new ConcreteVisitor1();
            ConcreteVisitor2 v2 = new ConcreteVisitor2();

            // Structure accepting visitors
            o.Accept(v1);
            o.Accept(v2);
        }
Example #13
0
    static int Main()
    {
        ObjectStructure o = new ObjectStructure();

        o.Attach(new ConcreteElementA());
        o.Attach(new ConcreteElementB());

        ConcreteVisitor1 v1 = new ConcreteVisitor1();
        ConcreteVisitor2 v2 = new ConcreteVisitor2();

        o.Accept(v1);
        o.Accept(v2);

        return(0);
    }
Example #14
0
        public void Run()
        {
            // Setup structure
            var o = new ObjectStructure();

            o.Attach(new ConcreteElementA());
            o.Attach(new ConcreteElementB());
            // Create visitor objects
            var v1 = new ConcreteVisitor1();
            var v2 = new ConcreteVisitor2();

            // Structure accepting visitors
            o.Accept(v1);
            o.Accept(v2);
        }
Example #15
0
            private static void Test()
            {
                var o = new ObjectStructure();

                o.Attach(new ConcreteElementA());
                o.Attach(new ConcreteElementB());

                var v1 = new ConcreteVisitor1();
                var v2 = new ConcreteVisitor2();

                o.Accept(v1);
                o.Accept(v2);

                Console.ReadKey();
            }
        public static void VisitorStructural()
        {
            // Setup structure
            ObjectStructure o = new ObjectStructure();

            o.Attach(new ConcreteElementA());
            o.Attach(new ConcreteElementB());

            // Create visitor objects
            ConcreteVisitor1 v1 = new ConcreteVisitor1();
            ConcreteVisitor2 v2 = new ConcreteVisitor2();

            // Structure accepting visitors
            o.Accept(v1);
            o.Accept(v2);
        }
Example #17
0
        /*
         * Visitor permite definir uma nova operação sem mudar as classes dos elementos sobre as quais opera Entre os principais benefícios podemos citar a facilidade na
         * adição de novas operações que dependem de objetos complexos, reduzindo assim o acoplamento e fazendo com que o desenvolvimento foque na programação com abstrações.
         *
         * Participantes:
         * Visitor - declara uma operação Visit para cada ConcreteElement na estrutura do objeto; O visitante pode acessar o elemento diretamente através da interface específica.
         * ConcreteVisitor - implementa cada operação (fragmento do algoritmo) declarada por Visitor;
         * Element - define a operação Accept que aceita o visitante;
         * ConcreteElement - implementa a operação Accept;
         * ObjectStructure - pode enumerar seus elementos;
         *
         */

        public void Visitor()
        {
            // configurar a estrutura
            ObjectStrutcture obj = new ObjectStrutcture();

            obj.Attach(new ConcreteElementA());
            obj.Attach(new ConcreteElementB());

            // criar os visitors
            ConcreteVisitor1 v1 = new ConcreteVisitor1();
            ConcreteVisitor2 v2 = new ConcreteVisitor2();

            // estrutura aceitar visitors
            obj.Accept(v1);
            obj.Accept(v2);

            Response.Write(WriterMessages.GetAllMessages());
        }
Example #18
0
        public void VisitorTest()
        {
            var components = new List <IComponent>
            {
                new ConcreteComponentA(),
                new ConcreteComponentB()
            };

            // The client code works with all visitors via the base Visitor interface
            var visitor1 = new ConcreteVisitor1();

            Client.ClientCode(components, visitor1).Should().Be("AB");

            // It allows the same client code to work with different types of visitors
            var visitor2 = new ConcreteVisitor2();

            Client.ClientCode(components, visitor2).Should().Be("AB");
        }
Example #19
0
        public static void TestVisitors()
        {
            var o    = new ObjectStructure();
            var celA = new ConcreteElementA();
            var celB = new ConcreteElementB();

            Assert.AreSame(o.Attach(celA, true), celA);
            Assert.AreSame(o.Attach(celB, true), celB);

            var v1 = new ConcreteVisitor1();
            var v2 = new ConcreteVisitor2();

            var test1 = o.Accept(v1, true);

            StringAssert.AreEqualIgnoringCase(test1, "ConcreteElementA visited by ConcreteVisitor1\r\nConcreteElementB visited by ConcreteVisitor1\r\n");
            var test2 = o.Accept(v2, true);

            StringAssert.AreEqualIgnoringCase(test2, "ConcreteElementA visited by ConcreteVisitor2\r\nConcreteElementB visited by ConcreteVisitor2\r\n");
        }
    static void Main()
    {
        // Setup structure
        ObjectStructure o = new ObjectStructure();

        o.Attach(new ConcreteElementA());
        o.Attach(new ConcreteElementB());

        // Create visitor objects
        ConcreteVisitor1 v1 = new ConcreteVisitor1();
        ConcreteVisitor2 v2 = new ConcreteVisitor2();

        // Structure accepting visitors
        o.Accept(v1);
        o.Accept(v2);

        // Wait for user
        Console.Read();
    }
        public void Get()
        {
            List <IComponent> components = new List <IComponent>
            {
                new ConcreteComponentA(),
                new ConcreteComponentB()
            };

            Console.WriteLine("The client code works with all visitors via the base Visitor interface:");
            var visitor1 = new ConcreteVisitor1();

            Client.ClientCode(components, visitor1);

            Console.WriteLine();

            Console.WriteLine("It allows the same client code to work with different types of visitors:");
            var visitor2 = new ConcreteVisitor2();

            Client.ClientCode(components, visitor2);
        }
Example #22
0
        //Відвідувач - Visitor
        public Run Visitor()
        {
            Console.WriteLine("\nVisitor:");

            // Setup structure
            ObjectStructure o = new ObjectStructure();

            o.Attach(new ConcreteElementA());
            o.Attach(new ConcreteElementB());

            // Create visitor objects
            ConcreteVisitor1 v1 = new ConcreteVisitor1();
            ConcreteVisitor2 v2 = new ConcreteVisitor2();

            // Structure accepting visitors
            o.Accept(v1);
            o.Accept(v2);

            return(this);
        }
Example #23
0
        static void Main(string[] args)
        {
            #region Strategy

            //First Step
            Console.WriteLine("Initialize Strategy");

            long[] inputArray = new long[20];
            Random radom      = new Random();

            for (int strategy = 0; strategy < inputArray.Length; strategy++)
            {
                inputArray[strategy] = radom.Next(100);
            }

            foreach (long number in inputArray)
            {
                Console.WriteLine(number);
            }
            Console.ReadKey();

            //Second Step
            //Strategy 1
            var alg = new BubbleSort();
            alg.Sort(inputArray);
            Console.WriteLine("sort numbers");

            foreach (long number in inputArray)
            {
                Console.WriteLine(number);
            }

            Console.ReadKey();

            //Strategy 2
            var alg2 = new SelectionSort();
            alg2.Sort(inputArray);
            Console.WriteLine("sort numbers");
            foreach (long number in inputArray)
            {
                Console.WriteLine(number);
            }

            Console.ReadKey();

            //Apply Strategy Patterns
            Strategy.Context ctx = new Strategy.Context(new SelectionSort());
            ctx.ContextInterface(inputArray);
            Console.WriteLine("sort numbers");

            foreach (long number in inputArray)
            {
                Console.WriteLine(number);
            }

            Console.ReadKey();
            Console.WriteLine("Finalize Strategy" + Environment.NewLine);

            #endregion

            #region ChainOfResponsability

            Console.WriteLine("ChainOfResponsability Initialize");

            // First Step
            Validate validate = new Validate();
            Console.WriteLine(validate.ValidateUser("Test", "Test").ToString());

            ///Apply ChainOfResponsability pattern
            ChainOfResponsability.Form   valform   = new ChainOfResponsability.Form();
            ChainOfResponsability.Server valserver = new ChainOfResponsability.Server();
            BD valBD = new BD();

            valform.setSucessor(valserver);
            valserver.setSucessor(valBD);

            Console.WriteLine(valform.ValidateUser("Teste", "Teste").ToString());

            Console.WriteLine("ChainOfResponsability Finalize" + Environment.NewLine);

            #endregion

            #region Command

            Console.WriteLine("Command Initialize");

            //Configure Receiver
            Command.Server server = new Command.Server();

            //Create command and configure receiver.
            CommandAbstract cmd = new ServerCommand(server);

            //Configure invoker
            Command.Formulario form = new Command.Formulario();

            form.SetCommand(cmd);
            form.ClickValidate();
            Console.WriteLine("Command Finalize" + Environment.NewLine);
            Console.ReadLine();

            #endregion

            #region Iterator

            Console.WriteLine("Iterator Initialize");

            //Create concrete aggregate
            Team team = new Team();
            team[0] = "Luiz";
            team[0] = "Alex";
            team[0] = "Rodrigo";
            team[0] = "Renan";

            ConcreteIterator i = new ConcreteIterator(team);

            Console.WriteLine("Show team's members");

            Object item = i.First();

            while (item != null)
            {
                Console.WriteLine(item);
                item = i.Next();
            }

            Console.WriteLine("Iterator Finalize" + Environment.NewLine);
            Console.ReadLine();

            #endregion

            #region Mediator

            Console.WriteLine("Mediator Initialize");

            ConcreteMediator concreteMediator = new ConcreteMediator();
            Support          support          = new Support(concreteMediator);
            User             user             = new User(concreteMediator);

            concreteMediator.Suporte = support;
            concreteMediator.Usuario = user;

            support.Send("Hello user");
            user.Send("Hello support");

            Console.WriteLine("Mediator Finalize" + Environment.NewLine);
            Console.ReadLine();

            #endregion

            #region Memento

            Console.WriteLine("Memento Initialize");

            //Create originator
            Originator people = new Originator();
            people.State = "Bored";

            //Create caretaker
            Caretaker caretaker = new Caretaker();
            caretaker.Memento = people.CreateMemento();

            people.State = "Happy";
            Console.WriteLine("Actual State:" + people.State);

            people.setMemento(caretaker.Memento);
            Console.WriteLine("Restore State: " + people.State);

            Console.WriteLine("Memento Finalize" + Environment.NewLine);

            #endregion

            #region Observer

            Console.WriteLine("Observer Initialize");

            Balance balanco = new Balance();
            Sale    venda   = new Sale(balanco);

            balanco.Attach(venda);

            balanco.Iniciar();
            balanco.Notify();

            balanco.Finalizar();
            balanco.Notify();

            venda.Iniciar();

            //After remove observer
            balanco.Detach(venda);

            balanco.Iniciar();
            balanco.Notify();

            venda.Iniciar();

            Console.WriteLine("Observer Finalize" + Environment.NewLine);
            Console.ReadLine();

            #endregion

            #region State

            Console.WriteLine("State Initialize");

            Connection connection = new Connection(new ConnectionOpened());

            connection.Open();
            connection.Close();

            Console.WriteLine("State Finalize" + Environment.NewLine);
            Console.ReadLine();

            #endregion

            #region Template Method

            Console.WriteLine("Template Method Initialize");

            Correction proofCorrecion = new ProofCorrection();
            proofCorrecion.Process();

            Correction writingCorrection = new WritingCorrection();
            writingCorrection.Process();

            Console.WriteLine("Template Method Finalize" + Environment.NewLine);
            Console.ReadLine();

            #endregion

            #region Visitor

            Console.WriteLine("Visitor Initialize");

            //Config structure
            ObjectStructure objectStructure = new ObjectStructure();

            objectStructure.Attach(new ConcreteElementA());
            objectStructure.Attach(new ConcreteElementB());

            //Create Visitors
            ConcreteVisitor1 concreteVisitor1 = new ConcreteVisitor1();
            ConcreteVisitor2 concreteVisitor2 = new ConcreteVisitor2();

            objectStructure.Accept(concreteVisitor1);
            objectStructure.Accept(concreteVisitor2);

            Console.WriteLine("Visitor Finalize" + Environment.NewLine);
            Console.ReadLine();

            #endregion

            #region Interpreter

            Console.WriteLine("Interpreter Initialize");

            string roman = "MCMXXVIII";
            Interpreter.Context context = new Interpreter.Context(roman);

            List <Expression> tree = new List <Expression>();
            tree.Add(new ThousandExpression());
            tree.Add(new HundredExpression());
            tree.Add(new TenExpression());
            tree.Add(new OneExpression());

            foreach (Expression exp in tree)
            {
                exp.Interpret(context);
            }

            Console.WriteLine("{0} = {1}", roman, context.Output);

            Console.WriteLine("Interpreter Finalize" + Environment.NewLine);
            Console.ReadKey();

            #endregion
        }