private void ShowReasons(ReasonDto[] reasons) { foreach (var reason in reasons) { ConcreteView.AddReason(GetReason(reason)); } foreach (var id in _playerInfoHolder.Reasons) { ConcreteView.OpenReason(id); } }
private void OpenReason(string id) { ConcreteView?.OpenReason(id); ShowProgress(_playerInfoHolder.Reasons.Length, _gameInfoHolder.Reasons.Length); }