public void simple_creation_of_properties_with_only_constants() { var step = new ConcreteBuild<SetterTarget>(); step.Set(x => x.Color, "Red"); step.Set(x => x.Direction, "North"); var target = step.Build<SetterTarget>(new FakeBuildSession()); target.Color.ShouldBe("Red"); target.Direction.ShouldBe("North"); }
public void simple_creation_of_properties_with_only_constants() { var step = new ConcreteBuild<SetterTarget>(); step.Set(x => x.Color, "Red"); step.Set(x => x.Direction, "North"); var builder = (Func<IContext, SetterTarget>) step.ToDelegate(); SetterTarget target = builder(new FakeContext()); target.Color.ShouldEqual("Red"); target.Direction.ShouldEqual("North"); }
public void simple_creation_of_fields_with_only_constants() { var step = new ConcreteBuild <FieldTarget>(); step.Set(x => x.Color, "Red"); step.Set(x => x.Direction, "North"); var target = step.Build <FieldTarget>(new FakeBuildSession()); target.Color.ShouldBe("Red"); target.Direction.ShouldBe("North"); }
public void simple_creation_of_fields_with_only_constants() { var step = new ConcreteBuild <FieldTarget>(); step.Set(x => x.Color, "Red"); step.Set(x => x.Direction, "North"); var builder = (Func <IContext, FieldTarget>)step.ToDelegate(); FieldTarget target = builder(new FakeContext()); target.Color.ShouldEqual("Red"); target.Direction.ShouldEqual("North"); }
public void with_all_constants() { var build = new ConcreteBuild<MixedTarget>(); build.Constructor.Add(Constant.For("Jeremy")); build.Constructor.Add(Constant.For("Red")); build.Set(x => x.Direction, "South"); build.Set(x => x.Description, "Something"); var target = build.Build<MixedTarget>(new FakeBuildSession()); target.Name.ShouldEqual("Jeremy"); target.Color.ShouldEqual("Red"); target.Direction.ShouldEqual("South"); target.Description.ShouldEqual("Something"); }
public void SetUp() { var build = new ConcreteBuild<Game>(); build.Constructor.Add(new ConcreteBuild<SportsTeam>() .ConstructorArgs("San Diego", "Chargers")); build.Constructor.Add(new ConcreteBuild<SportsTeam>() .ConstructorArgs("Kansas City", "Chiefs")); build.Set(x => x.Stadium, "Qualcomm Stadium"); build.Set(x => x.Referee, new ConcreteBuild<Referee>().ConstructorArgs("John", "Smith")); var session = new FakeBuildSession(); game = build.Build(session, session).As<Game>(); }
public void with_all_constants() { var build = new ConcreteBuild <MixedTarget>(); build.Constructor.Add(Constant.For("Jeremy")); build.Constructor.Add(Constant.For("Red")); build.Set(x => x.Direction, "South"); build.Set(x => x.Description, "Something"); var target = build.Build <MixedTarget>(new FakeBuildSession()); target.Name.ShouldEqual("Jeremy"); target.Color.ShouldEqual("Red"); target.Direction.ShouldEqual("South"); target.Description.ShouldEqual("Something"); }
public void SetUp() { var build = new ConcreteBuild <Game>(); build.Constructor.Add(new ConcreteBuild <SportsTeam>() .ConstructorArgs("San Diego", "Chargers")); build.Constructor.Add(new ConcreteBuild <SportsTeam>() .ConstructorArgs("Kansas City", "Chiefs")); build.Set(x => x.Stadium, "Qualcomm Stadium"); build.Set(x => x.Referee, new ConcreteBuild <Referee>().ConstructorArgs("John", "Smith")); var session = new FakeBuildSession(); game = build.Build(session, session).As <Game>(); }
public void with_all_constants() { var build = new ConcreteBuild<MixedTarget>(); build.Constructor.Add(Constant.For("Jeremy")); build.Constructor.Add(Constant.For("Red")); build.Set(x => x.Direction, "South"); build.Set(x => x.Description, "Something"); var builder = build.ToDelegate().As<Func<IContext, MixedTarget>>(); var target = builder(new FakeContext()); target.Name.ShouldEqual("Jeremy"); target.Color.ShouldEqual("Red"); target.Direction.ShouldEqual("South"); target.Description.ShouldEqual("Something"); }
public void with_all_constants() { var build = new ConcreteBuild <MixedTarget>(); build.Constructor.Add(Constant.For("Jeremy")); build.Constructor.Add(Constant.For("Red")); build.Set(x => x.Direction, "South"); build.Set(x => x.Description, "Something"); var builder = build.ToDelegate().As <Func <IContext, MixedTarget> >(); var target = builder(new FakeContext()); target.Name.ShouldEqual("Jeremy"); target.Color.ShouldEqual("Red"); target.Direction.ShouldEqual("South"); target.Description.ShouldEqual("Something"); }