public static void Test() { var collection = new ConcreteAggregate<string> { "Item 0", "Item 1", "Item 2", "Item 3", "Item 4" }; IEnumerator<string> enumerator = collection.GetEnumerator(); }
private static void ClearImplementationDemo() { var aggregate = new ConcreteAggregate(); aggregate[0] = "Item A"; aggregate[1] = "Item B"; aggregate[2] = "Item C"; aggregate[3] = "Item D"; IIterator iterator = new ConcreteIterator(aggregate); Console.WriteLine("Iterating over collection:"); while (!iterator.IsDone()) { Console.WriteLine(iterator.CurrentItem()); iterator.Next(); } }
/// <summary> /// Entry point into console application. /// </summary> static void Demo() { ConcreteAggregate a = new ConcreteAggregate(); a[0] = "Item A"; a[1] = "Item B"; a[2] = "Item C"; a[3] = "Item D"; // Create Iterator and provide aggregate ConcreteIterator i = new ConcreteIterator(a); Console.WriteLine("Iterating over collection:"); object item = i.First(); while (item != null) { Console.WriteLine(item); item = i.Next(); } // Wait for user Console.ReadKey(); }
public static void Main(string[] args) { ConcreteAggregate a = new ConcreteAggregate(); a[0] = "Item A"; a[1] = "Item B"; a[2] = "Item C"; a[3] = "Item D"; // Create Iterator and provide aggregate ConcreteIterator i = new ConcreteIterator(a); // Iterate over collection object item = i.First(); while( item != null ) { Console.WriteLine( item ); item = i.Next(); } }
static void Main() { ConcreteAggregate aggregate = new ConcreteAggregate(); aggregate[0] = "Item A"; aggregate[1] = "Item B"; aggregate[2] = "Item C"; aggregate[3] = "Item D"; aggregate[4] = "Bob"; // Create Iterator and provide aggregate ConcreteIterator it = new ConcreteIterator(aggregate); Console.WriteLine("Iterating over collection:"); object item = it.First(); while (item != null) { Console.WriteLine(item); item = it.Next(); } // Wait for user Console.ReadKey(); }
public ConcreteIterator(ConcreteAggregate collection) { this.Collection = collection; position = 0; }
public ConcreteIterator(ConcreteAggregate aggregate) { Aggregate = aggregate; }
// Constructor public ConcreteIterator(ConcreteAggregate <T> aggregate) { this._aggregate = aggregate; }
public ConcreteIteratorDesc(ConcreteAggregate aggregate) { this.aggregate = aggregate; this.current = aggregate.Count - 1; }
public ConcreteIteratorDesc(ConcreteAggregate aggregate) { _aggregate = aggregate; _current = _aggregate.TotalCount - 1; }
/// <summary> /// 初始化时将具体的聚集对象传入 /// </summary> /// <param name="aggregate"></param> public ConcreteIteratorDesc(ConcreteAggregate aggregate) { this.aggregate = aggregate; current = aggregate.Count - 1; }
public ConcreteIterator(ConcreteAggregate agg) { _concreteAggregate = agg; _index = 0; }
private int cursor; //定义一个游标,用于记录当前访问位置 public ConcreteIterator(ConcreteAggregate objects) { this.objects = objects; }
public ConcreteIterator(ConcreteAggregate concreteAggregate) { this._concreteAggregate = concreteAggregate; }
public ConcreteIterator(ConcreteAggregate aggregate) { this.aggregate = aggregate; }
public CategoryIterator(ConcreteAggregate categoryAggregate) { _aggregate = categoryAggregate; }
public ConcreteIterator(ConcreteAggregate <T> aggregate) { _aggregate = aggregate; _current = 0; }