public override void PreOpen() { base.PreOpen(); ConceptDatabase.Save(); ShipCountdown.CancelCountdown(); this.anyWorldFiles = SavedWorldsDatabase.AllWorldFiles.Any <FileInfo>(); this.anyMapFiles = MapFilesUtility.AllMapFiles.Any <FileInfo>(); }
public static void Init() { if (!PlayDataLoader.loaded) { PlayDataLoader.LoadAllPlayData(false); } ConceptDatabase.Save(); ShipCountdown.CancelCountdown(); MainMenuDrawer.anyWorldFiles = SavedWorldsDatabase.AllWorldFiles.Any <FileInfo>(); MainMenuDrawer.anyMapFiles = MapFilesUtility.AllMapFiles.Any <FileInfo>(); }