private bool Connect() { if (null == _strVoiceServerHostname) { _strVoiceServerHostname = "localhost"; } if (!m_voipclient.Connect(_strVoiceServerHostname, _iVoiceServerPort, kiUDPPort, 0, 0)) { logDebugOnly(String.Format("Failed to connect to voice server")); } //wait until we get connected. int tries = 0; int maxTries = 20; bool isRunning = false; while (!isRunning && tries < maxTries) { Thread.Sleep(100); isRunning = m_voipclient.IsConnected(); } if (isRunning) { logDebugOnly("Connection to Conaito server succeeded\n"); // wait for OnConnectSuccess or OnConnectFailed event updateButtonStates(); return(true); } else { logDebugOnly("Connection to Conaito server failed\n"); return(false); } }
private bool Connect() { if (voipclient.Connect(kstrHost, kiTCPPort, kiUDPPort, 0, 0)) { // wait for OnConnectSuccess or OnConnectFailed event updateButtonStates(); return(true); } else { this.textBoxLog.Text += "Failed to connect to Conaito server\n"; return(false); } }
private bool Connect() { if (null == _strVoiceServerHostname) { _strVoiceServerHostname = "localhost"; } if (!m_voipclient.Connect(_strVoiceServerHostname, _iVoiceServerPort, kiUDPPort, 0, 0)) { //logDebugOnly(String.Format("Failed to connect to voice server")); } //wait until we get connected. int tries = 0; int maxTries = 20; bool isRunning = false; while (!isRunning && tries < maxTries) { Thread.Sleep(100); isRunning = m_voipclient.IsConnected(); } return(isRunning); }