Example #1
0
        private void StartComps()
        {
            var reassign = false;

            for (int i = 0; i < CompsToStart.Count; i++)
            {
                var weaponComp = CompsToStart[i];
                if (weaponComp.MyCube.CubeGrid.IsPreview)
                {
                    //Log.Line($"[IsPreview] MyCubeId:{weaponComp.MyCube.EntityId} - Grid:{weaponComp.MyCube.CubeGrid.DebugName} - !Marked:{!weaponComp.MyCube.MarkedForClose} - inScene:{weaponComp.MyCube.InScene} - gridMatch:{weaponComp.MyCube.CubeGrid == weaponComp.Ai.MyGrid}");
                    weaponComp.RemoveComp();
                    PlatFormPool.Return(weaponComp.Platform);
                    weaponComp.Platform = null;
                    CompsToStart.Remove(weaponComp);
                    continue;
                }
                if (weaponComp.MyCube.CubeGrid.Physics == null && !weaponComp.MyCube.CubeGrid.MarkedForClose && weaponComp.MyCube.BlockDefinition.HasPhysics)
                {
                    continue;
                }
                if (weaponComp.Ai.MyGrid != weaponComp.MyCube.CubeGrid)
                {
                    if (!GridToFatMap.ContainsKey(weaponComp.MyCube.CubeGrid))
                    {
                        continue;
                    }

                    Log.Line($"[StartComps - gridMisMatch] MyCubeId:{weaponComp.MyCube.EntityId} - Grid:{weaponComp.MyCube.CubeGrid.DebugName} - WeaponName:{weaponComp.MyCube.BlockDefinition.Id.SubtypeId.String} - !Marked:{!weaponComp.MyCube.MarkedForClose} - inScene:{weaponComp.MyCube.InScene} - gridMatch:{weaponComp.MyCube.CubeGrid == weaponComp.Ai.MyGrid} - {weaponComp.Ai.MyGrid.MarkedForClose}");
                    InitComp(weaponComp.MyCube, false);
                    reassign = true;
                    CompsToStart.Remove(weaponComp);
                }
                else if (weaponComp.Platform.State == MyWeaponPlatform.PlatformState.Fresh)
                {
                    if (weaponComp.MyCube.MarkedForClose)
                    {
                        CompsToStart.Remove(weaponComp);
                        continue;
                    }
                    if (!GridToFatMap.ContainsKey(weaponComp.MyCube.CubeGrid))
                    {
                        continue;
                    }

                    weaponComp.MyCube.Components.Add(weaponComp);
                    CompsToStart.Remove(weaponComp);
                }
                else
                {
                    Log.Line($"comp didn't match CompsToStart condition, removing");
                    CompsToStart.Remove(weaponComp);
                }
            }
            CompsToStart.ApplyRemovals();
            if (reassign)
            {
                CompsToStart.ApplyAdditions();
                StartComps();
            }
        }
Example #2
0
        private void StartComps()
        {
            for (int i = 0; i < CompsToStart.Count; i++)
            {
                var weaponComp = CompsToStart[i];
                if (weaponComp.MyCube.CubeGrid.IsPreview || CompRestricted(weaponComp))
                {
                    PlatFormPool.Return(weaponComp.Platform);
                    weaponComp.Platform = null;
                    CompsToStart.Remove(weaponComp);
                    continue;
                }

                if (weaponComp.MyCube.CubeGrid.Physics == null && !weaponComp.MyCube.CubeGrid.MarkedForClose && weaponComp.MyCube.BlockDefinition.HasPhysics)
                {
                    continue;
                }

                QuickDisableGunsCheck = true;
                if (weaponComp.Platform.State == MyWeaponPlatform.PlatformState.Fresh)
                {
                    if (weaponComp.MyCube.MarkedForClose)
                    {
                        CompsToStart.Remove(weaponComp);
                        continue;
                    }

                    if (!GridToInfoMap.ContainsKey(weaponComp.MyCube.CubeGrid))
                    {
                        continue;
                    }

                    if (ShieldApiLoaded)
                    {
                        SApi.AddAttacker(weaponComp.MyCube.EntityId);
                    }

                    IdToCompMap[weaponComp.MyCube.EntityId] = weaponComp;
                    weaponComp.MyCube.Components.Add(weaponComp);
                    CompsToStart.Remove(weaponComp);
                }
                else
                {
                    Log.Line($"comp didn't match CompsToStart condition, removing");
                    CompsToStart.Remove(weaponComp);
                }
            }
            CompsToStart.ApplyRemovals();
        }