public void Compose(ComposeType type, uint ID) { Msg_Client2Logic_Compose_Req c = new Msg_Client2Logic_Compose_Req(); c.type = (uint)type; c.id = ID; #if UNITY_EDITOR Debug.Log(StringBuilderTool.ToString("发送合成:", type, " ", ID)); #endif Send <Msg_Client2Logic_Compose_Req>(c, GameApp.SocketClient_Game, (int)MsgType.enum_Msg_Client2Logic_Compose_Req); }
internal static string Print(this ComposeType composeType) { switch (composeType) { case ComposeType.Add: return("+"); case ComposeType.Divide: return("/"); case ComposeType.Multiply: return("*"); case ComposeType.Subtract: return("-"); default: throw new NotImplementedException(); } }
public ComposeFloat(Value <T> a, Value <float> b, ComposeType composeType) { this.a = a; this.b = b; this.composeType = composeType; }
public Compose(Value <T> a, Value <T> b, ComposeType composeType) { this.a = a; this.b = b; this.composeType = composeType; }
public ComposeConvention(IConvention <TEntity> left, IConvention <TEntity> right, ComposeType composeType) { _left = left; _right = right; _composeType = composeType; }