void CreateObject()
        {
            instanceInScene?.Dispose();

            instanceInScene = (Component_Sprite)Sprite.Clone();
            Scene.AddComponent(instanceInScene);

            //var type = Sprite.GetProvidedType();
            //if( type != null )
            //{
            //	instanceInScene = (Component_Sprite)Scene.CreateComponent( type );
            //}
        }
Example #2
0
        protected override void Viewport_UpdateBeforeOutput(Viewport viewport)
        {
            base.Viewport_UpdateBeforeOutput(viewport);

            if (Sprite != null && Sprite.ParentScene == null && needRecreateInstance)
            {
                instanceInScene?.Dispose();

                instanceInScene = (Component_Sprite)Sprite.Clone();
                Scene.AddComponent(instanceInScene);

                needRecreateInstance = false;
            }
        }