Example #1
0
        private static void CreateLayerInGraph(ComponentGraph graph, ComponentVertex vertex, RandomNumberGenerator <float> random)
        {
            if (graph.InDegree(vertex) == 0)
            {
                // use some arbitrary layout to start
                // source layer must be input layer that overrides it
                vertex.Layer = Layer.CreateFromArchitecture(new Shape(Shape.BWHC, -1, 100, 100, 100), vertex.Architecture, random);
            }
            else
            {
                IList <Shape> shapes = new List <Shape>();
                foreach (Edge <ComponentVertex> edge in graph.InEdges(vertex))
                {
                    if (edge.Source.Layer == null)
                    {
                        NetworkGraphBuilder.CreateLayerInGraph(graph, edge.Source, random);
                    }

                    shapes.Add(edge.Source.Layer.OutputShape);
                }

                vertex.Layer = shapes.Count == 1 ?
                               Layer.CreateFromArchitecture(shapes[0], vertex.Architecture, random) :
                               Layer.CreateFromArchitecture(shapes, vertex.Architecture, random);
            }
        }
Example #2
0
            /// <inheritdoc />
            public override bool Equals(object obj)
            {
                if (obj == this)
                {
                    return(true);
                }

                ComponentVertex other = obj as ComponentVertex;

                if (other == null)
                {
                    return(false);
                }

                return(this.Key == other.Key &&
                       this.Architecture == other.Architecture &&
                       object.ReferenceEquals(this.Layer, other.Layer));
            }
Example #3
0
        private static ComponentGraph ParseArchitecture(string architecture, bool isNested)
        {
            // split architecture into elements that include layers, modules, and edges
            IList <string> components = ComponentGraph.SplitArchitecture(architecture, NetworkGraphBuilder.Delimiter);

            // extract elements that defines edges and modules (in A=... format)
            Dictionary <string, string>         elements;
            Dictionary <string, ComponentGraph> modules;

            NetworkGraphBuilder.ParseComponents(components, out elements, out modules);

            // components must now contain edges only (in A-B-... format)
            ComponentGraph graph = ComponentGraph.FromComponents(components, elements, modules);

            // process nested graphs
            if (isNested)
            {
                // nested graphs must start with a single split layer
                IList <ComponentVertex> sources = graph.Sources.ToList();
                if (sources.Count > 1)
                {
                    ComponentVertex split = new ComponentVertex(
                        Guid.NewGuid().ToString(),
                        string.Format(CultureInfo.InvariantCulture, "SP{0}", sources.Count));

                    graph.AddEdges(sources.Select(x => new Edge <ComponentVertex>(split, x)));
                }

                // nested graphs must end with a single concat layer
                IList <ComponentVertex> sinks = graph.Sinks.ToList();
                if (sinks.Count > 1)
                {
                    ComponentVertex concat = new ComponentVertex(Guid.NewGuid().ToString(), "CONCAT");

                    graph.AddEdges(sinks.Select(x => new Edge <ComponentVertex>(x, concat)));
                }
            }

            return(graph);
        }