Example #1
0
        IEnumerator SceneView(ComponentPlacement placement = null)
        {
            currentPlacement = null;
            Debug.Log("View");
            MapEidtoUI.Instance.ComponentPanel.Hide();
            if (!placement)
            {
                var screenCenter = CameraManager.Instance.MainCamera.ViewportToWorldPoint(new Vector3(.5f, .5f, 0)).ToVector2();
                placement = CurrentEditorState.PlacedComponents.MinOf(component => (component.transform.position.ToVector2() - screenCenter).magnitude);
            }
            UnityEngine.EventSystems.EventSystem.current.SetSelectedGameObject(placement?.gameObject);


            while (true)
            {
                if (InputManager.CurrentInputScheme == InputSchemes.GamePad && InputManager.Input.EditorMode.ShowComponents.IsPressed())
                {
                    ChangeState(ComponentSelect());
                }
                else if (InputManager.CurrentInputScheme == InputSchemes.Keyboard && InputManager.Input.EditorMode.ToggleComponents.UsePressed())
                {
                    ChangeState(ComponentSelect());
                }

                yield return(null);
            }
        }
Example #2
0
 public static bool TryPickUpPlacement(ComponentPlacement placement)
 {
     if (Instance.currentPlacement)
     {
         return(false);
     }
     Instance.ChangeState(Instance.ComponentPlacement(placement));
     return(true);
 }
Example #3
0
 public static void RemovePlacement(ComponentPlacement placement)
 {
     if (placement == Instance.currentPlacement)
     {
         Instance.currentPlacement = null;
     }
     Instance.CurrentEditorState.PlacedComponents.Remove(placement);
     placement.ComponentData.Component.Count++;
     Destroy(placement.gameObject);
     if (InputManager.CurrentInputScheme == InputSchemes.GamePad)
     {
         Instance.ChangeState(Instance.SceneView());
     }
     else
     {
         Instance.ChangeState(Instance.ComponentSelect());
     }
 }
Example #4
0
 IEnumerator ComponentPlacement(ComponentPlacement placement)
 {
     UnityEngine.EventSystems.EventSystem.current.SetSelectedGameObject(null);
     currentPlacement = placement;
     Debug.Log("Placement");
     MapEidtoUI.Instance.ComponentPanel.Hide();
     CameraManager.Instance.EditorCamera.GetComponent <Controller.EditorCameraController>().Follow = placement.transform;
     do
     {
         yield return(null);
     }while (!placement.Placed);
     if (InputManager.CurrentInputScheme == InputSchemes.GamePad)
     {
         ChangeState(SceneView(placement));
     }
     else
     {
         ChangeState(ComponentSelect());
     }
 }
Example #5
0
        IEnumerator ComponentSelect()
        {
            currentPlacement = null;
            Debug.Log("Component");
            MapEidtoUI.Instance.ComponentPanel.Show();
            var componentUI = MapEidtoUI.Instance.ComponentPanel.ComponentViews.FirstOrDefault();

            UnityEngine.EventSystems.EventSystem.current.SetSelectedGameObject(componentUI?.gameObject);
            while (true)
            {
                if (Input.InputManager.CurrentInputScheme == InputSchemes.GamePad && !Input.InputManager.Input.EditorMode.ShowComponents.IsPressed())
                {
                    ChangeState(SceneView());
                }
                else if (InputManager.CurrentInputScheme == InputSchemes.Keyboard && InputManager.Input.EditorMode.ToggleComponents.UsePressed())
                {
                    ChangeState(SceneView());
                }
                yield return(null);
            }
        }
 public Factory()
 {
     ConceptualBuildPlacement = new ComponentPlacement(PlacementAction.Before, "XSL Transform Component");
     ReferenceBuildPlacement  = new ComponentPlacement(PlacementAction.Before, "XSL Transform Component");
 }