Example #1
0
        private void CreateManagedComponent()
        {
            switch (_senderTechnique)
            {
            case SenderTechniques.SenderTechniqueEnum.OpenGLSyphon:
                ComponentManager.AddManagedComponent <OpenGLCoreSyphon>(gameObject, handleCreatedManagedComponent);
                break;

            case SenderTechniques.SenderTechniqueEnum.MetalSyphon:
                ComponentManager.AddManagedComponent <MetalSyphon>(gameObject, handleCreatedManagedComponent);
                break;

            case SenderTechniques.SenderTechniqueEnum.Spout:
                ComponentManager.AddManagedComponent <SpoutSender>(gameObject, handleCreatedManagedComponent);
                break;

            case SenderTechniques.SenderTechniqueEnum.NDI:
                ComponentManager.AddManagedComponent <NdiSender>(gameObject, handleCreatedManagedComponent);
                break;

            default:
                Debug.LogError("Unexpected value of sender type");
                break;
            }
            // Avoid side effects of components being enabled while this component is disabled
            if (!enabled)
            {
                ComponentManager.DisableManagedComponent <OpenGLCoreSyphon>(gameObject);
                ComponentManager.DisableManagedComponent <MetalSyphon>(gameObject);
                ComponentManager.DisableManagedComponent <NdiSender>(gameObject);
                ComponentManager.DisableManagedComponent <SpoutSender>(gameObject);
            }
        }
Example #2
0
 void OnDisable()
 {
     ComponentManager.DisableManagedComponent <OpenGLCoreSyphon>(gameObject);
     ComponentManager.DisableManagedComponent <MetalSyphon>(gameObject);
     ComponentManager.DisableManagedComponent <NdiSender>(gameObject);
     ComponentManager.DisableManagedComponent <SpoutSender>(gameObject);
 }