void IDiffEventStorage <FooEvent.Event> .AddEvent(ComponentEventReceived <FooEvent.Event> ev) { fooEventEventStorage.InsertSorted(ev, fooEventComparer); EntitiesUpdated.Add(ev.EntityId); }
void IDiffEventStorage <FooEvent.Event> .AddEvent(ComponentEventReceived <FooEvent.Event> ev) { fooEventEventStorage.InsertSorted(ev, fooEventComparer); }
void IDiffEventStorage <Evt.Event> .AddEvent(ComponentEventReceived <Evt.Event> ev) { evtEventStorage.InsertSorted(ev, evtComparer); }
void IDiffEventStorage <MyEvent.Event> .AddEvent(ComponentEventReceived <MyEvent.Event> ev) { myEventEventStorage.InsertSorted(ev, myEventComparer); }
void IDiffEventStorage <SecondEvent.Event> .AddEvent(ComponentEventReceived <SecondEvent.Event> ev) { secondEventEventStorage.InsertSorted(ev, secondEventComparer); }
void IDiffEventStorage <Respawn.Event> .AddEvent(ComponentEventReceived <Respawn.Event> ev) { respawnEventStorage.InsertSorted(ev, respawnComparer); }
void IDiffEventStorage <HealthModified.Event> .AddEvent(ComponentEventReceived <HealthModified.Event> ev) { healthModifiedEventStorage.InsertSorted(ev, healthModifiedComparer); }